Queue on 10/9/2010 at 00:44
Maybe it's too late for the series to backtrack, but I'd personally love to play a Call of Duty set during WWI. It's a period that fascinates me (to point of working on a book idea) and one that, at least from what I know, hasn't been explored very well in the gaming world--beyond a shitty take on the "if WWI had never ended" idea called IronStorm. Just think of it, the trenches, the machine guns, the flares, the gas attacks, the flyboys...total human destruction in horrible ways during the birth of modern warfare!
june gloom on 10/9/2010 at 01:17
The problem is that WW1 basically went like this:
Wait for death, shoot at some guys across the minefield, wait for death, shoot at some guys across the minefield, wait for death, get gassed, barely survive, wait for death, watch all your buddies die (if not by being shelled, gassed, shot by a sniper or a machine gun or even just some lucky asshole across the way, then later of shock, starvation, and disease,) wait for death, get shelled, fend off an attack after the initial shelling as the other side comes out of their trenches to gut you with bayonets, wait for death, watch the other side get the shit shelled out of it, affix bayonets and charge at their trenches, step on a landmine and die.
Doesn't really make for an interesting game.
Phatose on 10/9/2010 at 01:25
You forgot the corpse eating rats.
Might make for a good MMO though - they're based on doing lots to avoid death while not actually accomplishing anything, aren't they?
Muzman on 10/9/2010 at 01:50
Grindy trench warfare was broken by (largely) Australian devised and exectuted tactics. Hamel and Amiens provide quite a bit of fodder for full-on war game theatrics, I'd think.
I haven't played a CoD game for a while, but if they haven't gone off just sheer horror (and often failure) like being shipped into Stalingrad under fire and being shoved into the battle with a clip of bullets and nothing else, trench charges and the like provide great fodder for that sort of thing. You could do the evacuation of Gallipoli, for instance (obviously I think the entire Australian campaign might make for the right mix of triumph and tragedy. I think there were other people involved somewhere though)
Bho on 10/9/2010 at 03:08
To be honest, I wouldn't mind a game where you played the White Death. It would be the one shooter where you'd be justified in mowing down hundreds of the enemy without dying.
Jason Moyer on 10/9/2010 at 04:00
A WWI CoD would be pretty awesome imho. I'm not sure why WWI gets a rep as being a grindy trench war...sure that was one aspect of it, but there was actually quite a bit of variety in the battles, maybe more than any other conflict I can think of offhand, largely due to all of the changes that were happening at the time both socially/politically and in terms of combat strategies and technology.
Koki on 10/9/2010 at 06:38
Trenches would make for an excellent corrdor shooter, eh? EH?
nicked on 10/9/2010 at 08:00
Then again, on paper, the D-Day landings don't sound like great gaming - walk out of boat, get shot. I'm sure a good developer could make a great WW1 game.
Thirith on 10/9/2010 at 08:23
Since typical WW1 trench warfare wouldn't make for a very interesting game, what sort of levels could there be that would be different from your normal WW2 gameplay? If a WW1 game looks and plays just like a reskin of the first two Call of Duty games, that wouldn't be very interesting.
Malf on 10/9/2010 at 08:27
The trench warfare level in Valkyria Chronicles worked really well, but that's an altogether different kind of game.
I really need to get around to replaying that soon.