Dafydd on 21/2/2005 at 00:33
Aaargh!
After all that running around, I finally make it into the secret panel opposite the telescope, and there's not a dime's worth of loot in there!
I'm ghosting... what the heck am I supposed to do with 200 mines? Have a fireworks display after finishing the mission? :eww:
I need loot, loot, loot! I'm only short by 150....
Dafydd
aville on 21/2/2005 at 01:11
Dafydd,
Remember the room to which you descend to from the bell tower (the one with a bunch of boxes and 2 barrels)? [SPOILER]Look carefully at the ceiling of the passage that connects that room with the vestry. You need to have one of the doors closed[/SPOILER] That one came courtesy of ffox thanks to whom i scored one more TL.
Also, are you sure you got everything in the [SPOILER]kitchen downstairs? There's a golden vase and a golden bottle.[/SPOILER] Initially i missed the former one.
In the Dark Engine room, did you [SPOILER]get inside the red one? There's a dead person in there and a golden bottle beside him[/SPOILER]
Finally, did you [SPOILER]check the statue at the front of the building? Throw a rope arrow and check its base for a golden hammer[/SPOILER] Don't know if it is possible to do that without being seen by the 2 Hammerites standing infront or the patrols. The rest of the loot is rather straighforward i think.
metal dawn on 21/2/2005 at 01:35
The Hammerite in the Red Chamber is not dead, just passed out. Whack him with your Blackjack if you don't believe me. The idiot must've thought it was a good place to party.
ShadowWolf421 on 21/2/2005 at 04:44
Quote Posted by metal dawn
The Hammerite in the Red Chamber is not dead, just passed out. Whack him with your Blackjack if you don't believe me. The idiot must've thought it was a good place to party.
must've thought it was the red light district ;) :laff:
Dafydd on 21/2/2005 at 10:33
I was stuck with 25 gold worth of loot to go for about an hour until I finally found the last bit.
Yep, just what you'd expect: I was missing
one of those stupid, little crystals in the altar stash, the one that everybody misses. I finally got it, then escaped through the sewer with a clean ghost and all the loot.
If anyone's interested, here's the ghost report.
Warning! There are a lot of naked spoilers uncontaminated by spoiler-blue! Read at your own risk.
(
http://forums.eidosgames.com/showthread.php?p=469769#post469769)
Thanks to everyone, especially ffox, whose lootlist helped me find the last couple of loot items I needed.
Dafydd
Dark Gentleman on 21/2/2005 at 14:57
It was interesting to read in detail how somebody else sees the fm. :) I didn't actually think about ghosting when I made the mission, but it's good to know it works also that way. I used random patrol quite often, because it obviously makes the game less predictable and thus gives some extra suspense.
[SPOILER]I'm sure everybody has noticed the rope arrow just behind you where the mission starts. You used it to climb there, remember? :p [/SPOILER]
There might be another mission coming from me some day - but that is not a promise and it might take a long time. ;)
mazzortock on 21/2/2005 at 22:07
A really really good mission! :-)
Very simple, but very well structured. In fact there are a before blackjack part, and an After Blackjack part as a revenge :-) Cool!
Thanks for sharing this FM!
--
Mazzortock
joanieS on 22/2/2005 at 14:27
Metal Dawn: Thank you so much for creating the "Bodies in the Chapel" masterpiece and adding the e-mail function to it.
My son's reserve unit was activated to Iraq and my 9-year-old grandson and daughter-in-law are living in Tokyo until next year when my son returns. My grandson, Mikey, loves Thief and we have spent many hours playing together. He had to leave the Thief game I gave him in storage in the U.S. and he just e-mailed me the other day about how much he misses Thief.
You have no idea how much pleasure your 3 hours of work will bring to my grandson.
Goes to show it takes a Texan to do it right.....
Thanks again.
:thumb:
sexypat on 22/2/2005 at 22:38
where can i find the blackjack ??
Dafydd on 22/2/2005 at 22:39
Quote:
I didn't actually think about ghosting when I made the mission, but it's good to know it works also that way.
DG, please continue not to think about ghosting when you're designing missions. Whenever a person designs a mission
while thinking about ghosting, he almost always makes the ghosting too easy!
Ghosters much prefer missions where the author didn't consciously think about making it ghostable during the design phase. Later, when beta-testing, get a ghoster or two to try it out (Peter Smith, Old Man, Vanguard, or -ahem- your humble narrator)... and only take out things that would make ghosting completely impossible. Example: if some objective required smashing a window or somesuch, that would be considered property damage -- which busts the ghost; we would suggest making the window openable in that case, which preserves the gameplay while leaving it possible to ghost.
Ideally, you want it
nearly impossible to ghost... ghosters have surprised many a mission author by finding a way to do it! The most incredible ghosting breakthroughs I read about (I didn't invent either of these) were ghosting A Keeper's Betrayal, which depends upon the very odd behavior of a couple of books you pick up during the mission (I successfully did this after reading about it in a ghost report); and a ghosting technique developed by Sneak, I think, called "banner transmigration" -- where under certain conditions you can phase yourself
through a banner without cutting it (I haven't actually tried this one yet).
What you want is a great mission where ghosting is
possible but not too easy.
Dafydd