Dark Gentleman on 20/2/2005 at 16:09
Nice to see again you people like it! :) I've been playing videogames occasionally since pong and pacman and it was interesting to design a level. Basically I think that Thief in it's stealthy gameplay is a kind of an advanced pacman-clone. :p
metal dawn on 20/2/2005 at 19:40
Quote Posted by Dark Gentleman
Nice to see again you people like it! :) I've been playing videogames occasionally since pong and pacman and it was interesting to design a level. Basically I think that Thief in it's stealthy gameplay is a kind of an advanced pacman-clone. :p
Pacman clone?! Blasphemy!
radioman on 20/2/2005 at 20:19
the menu music is just too darn loud. Loved the music to read by, though. Terrific and clever work, this mission. Thanks so much for your efforts.
A cool moment (for me anyway): [SPOILER]I was up on the beam in the upstairs hallway, the hall that leads to the door to go across the back of the church. I'd alerted the guards somehow (hah!) and the sitting dude just wouldn't sit back down. Now I know that for next time, when I try to ghost. So, when I climbed down and tried to sneak past him his commotion alerted a slew of the downstairs guards, who came up. I scurried back up to the beam. Everyone was congregated around the doorway, so I said what the hey and fired the gas arrow and took out 6 guys at once. Very handy.[/SPOILER]
There were many cool sneaky parts that weren't insanely impossible like some people put in their levels. Just the right amount of frustration before I learned the magic path. This FM is very polished. Thanks again.
metal dawn on 20/2/2005 at 20:25
Quote Posted by bobber
With [SPOILER]200 mines[/SPOILER] I can conquer the world!
[robotic]Mineshock good for you.[/robotic]
Dark Gentleman on 20/2/2005 at 21:44
Well, the basic gameplay is the same as in pacman: get all the loot, avoid ghosts or guards or whatever and use powerups or weapons to your advantage in a kind of a maze.
I tried to make the level realistic, so there are no texture-only doors or windows and you can go almost anywhere. And the guards are also quite alerted. [SPOILER]If they get too alerted, you can lure them out, go in another way and lock the doors. [/SPOILER]
If I make another version with bug fixes, maybe I'll put the music volume down a bit.
Thanks for comments again. :)
aville on 20/2/2005 at 22:03
By the Builder, you are a sneaksie guy when it comes to loot DG :ebil: :sly: The 25th crystal in the altar was a hard one to see (of course if you throw a scouting orb you'll see it's in the air). Anyhow, i can't finish the mission (correction: i refuse to finish the mission) because i got 3034/3049 and for the life of me, if i spend more time just for that missing loot i'll probably hate this great mission. Any help on where that missing 15 loot might be? Also, is there a way to open the unfrobbable door that leads to the library?
Dafydd on 20/2/2005 at 22:12
Thanks again, ffox... with those two suggestions, I now have only 150 to go.
Has anybody figured out how to open that locked panel at the other end of the telescope corridor/room? None of my keys work, and I don't seem to be able to pick it... though it's hard to tell, as sound isn't propagating right with the lockpicks there (I can't hear anything, and there is no visible handle that moves).
Any other secret caches?
Dafydd
aville on 20/2/2005 at 22:17
Sure, remember a Hammerite sleeping in his bed (and another one patrolling) just below? [SPOILER]Search carefully the bottom of one of the upper beds for a small switch.[/SPOILER]
Polychromic on 20/2/2005 at 22:27
Quote Posted by radioman
the menu music is just too darn loud.
You can always go delete the \snd\sfx\metalp1.wav file*. Thief just plays the default corresponding \res\snd.cfg file when the FM doesn't provide one.
*or edit the volume down on that particular file with something like Cooledit or Audacity.
Polychromic on 20/2/2005 at 22:30
Yeah this was a nice one - finished lacking 40gp however. Was the 200 mines a typo? Also, was there a key for that door in the cemetary? I just blew it open with one of the explosive charges.
I never could get over the fence to walk around the miniture houses though.
:)
Oh bother, now I'm out of unplayed missions. I guess I can start KoTOR2 now...