Ravenhook on 2/11/2013 at 16:41
I have blood running from a wound set up with the colour set at 56 and the alpha set at 255 in the particles property and it looks black not red..:eek:
Also what do I have to do to make a flow brush turn the usual blue or green water into some lovely red gore...:p
Thanks.
:D:D
kdau on 2/11/2013 at 17:49
For the flow brush, change the texture from bl or gr to vm. The latter can pass as (fresh, slightly dilute) blood, red wine, or the toxic Maw goo that it was originally meant as. If you want something more convincingly bloody (and less animated) you might try a custom texture. Just remember that the waterhw family is special: for a texture named e.g. blood in DromEd, you need two image files (which can be identical): bloodin and bloodout.
For the particles, 56 is an awfully dark red. Does it look better with 55 or 54? If not, make sure that the Particle Render Type is "Single-colored disk" and that the 2nd color and 3rd color are both 0.
Ravenhook on 2/11/2013 at 19:21
Thank you my friend.:D:D
FireMage on 2/11/2013 at 21:25
Yes, 55 is the best. I bleed oftenly because of a malfunction in my nose and can confirm that blood is in dark red, close to the black color even if it is fresh.
After, you can mix by doing multicolor with 56 color, 55 color and 54 color.
SFX 56 color must be little, 55 medium, 54 large.
To make them emit at the same time, you will just have to add a SFX in your archetype with Emit, Emit2 and Emit3 Tweqs Stated to on per default launching the four blood splash SFX, then you'll have a realistic blood splash! :)
ZylonBane on 3/11/2013 at 16:06
Y'know, under NewDark if you set your particle type to bitmap disk you can set particle colors directly with RGB values, instead of the antiquated palette index numbers.
FireMage on 3/11/2013 at 18:22
Me?:cheeky:
ZylonBane?
kdau?
Yandros on 4/11/2013 at 23:40
That typically means the post directly above, so ZB's.