Renault on 16/3/2015 at 21:27
Some stuff is just must have though. No matter how big the backlog, there are always a few titles that justify a day one purchase and they will leapfrog the rest of the pile, games I'm just not willing to wait on for a sale. And bugs be damned - I'll take my chances.
Elder Scrolls 6
Thief 5
Deus Ex 4
System Shock 3
Stalker 2
Fallout (pick your location)
Dishonored 2
etc
EvaUnit02 on 16/3/2015 at 23:30
I played Skyrim, New Vegas, Fallout 3 each from Day One. other than one bugged side-quest in NV and a door not triggering in a FO3 main quest, my experiences were pretty smooth.
The shittiness of the Bethesbryo engines was always an on-going issue however, but even fully patched that's going to be a problem. Having to use user-made memory management patches are pretty much a necessity for all of Beth's RPGs from at least Oblivion onwards.
Jason Moyer on 17/3/2015 at 03:09
NV was great on day one, until I had played it for 14 hours and realized that the Steam-cloud synchronization was broken and all of my saves were erased. They never did fix that (it was just removed).
(
http://www.ttlg.com/forums/showthread.php?t=133606)
Sulphur on 17/3/2015 at 04:39
I'm never buying anything from Bethsoft (or Obsidian if it's not a project not developed on an in-house engine) day-one. The mere thought of it is horrifying. Just... no.
And Steam's cloud service did that to my Saints Row 4 save. That was not great.
I'm still waiting to play Ori. I could just use an arcane method someone posted on Steam that involves the use of a debugger tool and some out of order gameplay steps that fix the problem, but what is this, 1991? I might as well figure out what the SET BLASTER parameters were actually for and how to get >590KB of conventional memory by using UMBs for drivers in config.sys. I loved doing that.
No, I hated doing that. Zone 66, you still owe me 10 successive reboots' worth of time.
I'm getting the vibe here that most of us have too many games to play, so we would rather just wait until the other games we want go on sale, with maybe a few exceptions. Interesting, I thought I was the only one with a self-control problem when it came to bundles and burgeoning backlogs.
henke on 17/3/2015 at 05:42
I've probably started buying more and more day-one games in recent times. Dying Light and Hotline Miami 2 so far this year, and of course I'll be snapping up Bloodborne as soon as it's out.
Hotline Miami 2 had one level where the gamepad aiming stopped working correctly so I had to switch to KB+M. Haven't had any big issues besides that though.
demagogue on 17/3/2015 at 06:39
I think the last game I bought right around release was Dishonored, and that was mostly because some people from our ranks were devs building levels for it.
I'll leave it to you guys for homework to determine if the fact a game has TTLGers on their development team means it's going to be a hit no matter what, so you don't have to worry about buying it day-one. But anyway, there are some games, like that one, that I think I'd want to buy to show my support as much as anything else anyway.
..............
Edit: Speaking of awesome looking space games though, this is the year for them. Elite Dangerous, Star Citizen, and No Man's Sky are all to be released this year, and all of them look amazing in their own ways. I'm amazed at the realism watching the videos of Elite Dangerous, and Star Citizen promises to allow FPS controls so you can walk around your ship, or derelict ships you find. And No Man's Sky is what it is; the procedural planet & life gen could be good or bad. But anyway space-faring games have really come into their own of late. The bar is set really high.
faetal on 17/3/2015 at 09:16
Even Elder Scrolls games - they're so good (Skyrim is my most-played game on Steam), that I ought to want them from day 1, but given how much the gameplay and presentation of Skyrim are improved by community patches and mods, I think I can get away with just waiting. That said, I only know how good the Skyrim improvements were by playing it before adding in mods. It's a tricky one to decide.
catbarf on 17/3/2015 at 11:53
The last game I pre-ordered was Aliens: Colonial Marines.
I paid $50 for it.
Yeah, never again. Never, ever again. Done with pre-ordering. Homeworld Remastered seemed like a sure thing, everyone told me I should preorder it- nope. Don't trust Gearbox. Don't trust pre-orders. I'll wait for a patch, then I'll wait for a sale. I'm really getting sick of the trend of releasing buggy, unfinished messes of games, taking money before they're anywhere near ready, and with services like Early Access it doesn't seem to be going away anytime soon.
Malleus on 17/3/2015 at 13:34
I buy very few games lately, but most of those purchases are actually day one. Last year I preordered Metal Gear Rising, and Dark Souls 2, and bought Dragon Age Inquisition about two weeks after release (still full price though). They all worked out great. So even though I'm well aware of the dangers of day one purchase / preorder, I'll totally risk it if I'm genuinely interested in the game (and if my research turns up no warning signs, of course).
I'm considering doing so with a handful of titles this year too, and there are games that I would buy day one without hesitation (like if there'll be a Dishonored 2). I don't really have a backlog though, so whatever I buy, I usually play right away.
Renault on 17/3/2015 at 14:37
Quote Posted by catbarf
I'm really getting sick of the trend of releasing buggy, unfinished messes of games, taking money before they're anywhere near ready, and with services like
Early Access it doesn't seem to be going away anytime soon.
I know this is a whole other topic, but I've pretty much had it with Early Access and I'm convinced it's extremely bad for gaming as a whole. Despite all the warnings and such ("Beware, this is an unfinished product!"), I think consumers are tricked into thinking games have some kind of playability when they don't. Money gets shoveled out, and developers get lazy and unmotivated to finish their products. Kind of a vicious circle. I'd be fine if they did away with Early Access altogether. I know I could just not participate, but I think just the fact that the model is there to exploit sends the wrong message to devs. They at least need to change the rules and make the program a bit more strict. Something like "your game must move out of Early Access within a year" or "You can't show any game footage in a trailer that isn't in the Early Access version of the game."
tldr - Early Access is evil.