daniel on 3/1/2010 at 03:13
I just got a copy of Doom 3 on Steam. Now if someone can tell me how to change auto-lockpick to only need to go through one repetition and how to speed up the run pace, I'll play it.
New Horizon on 3/1/2010 at 03:36
Quote Posted by daniel
I just got a copy of Doom 3 on Steam. Now if someone can tell me how to change auto-lockpick to only need to go through one repetition and how to speed up the run pace, I'll play it.
If auto lockpick is too long for you, try mastering the manual lockpicking. It might take a bit to get the hang of it, but that's the whole point. If a player isn't going to take the time to learn how to lockpick, then the time is made up somewhere else. You shouldn't be rewarded for taking the easy way out. ;) What are you finding wrong with the run pace? We tweaked it for ages to get the speed to be the equivalent of what it was in T1 / 2...and we've already sped it up before release. Komag did a lot of the tweaking...in fact we have a side by side comparison of an original Thief 1 level next to the same level recreated in TDM.
If you change the running speed, you're going to unbalance the gameplay. It's all carefully balanced against the speed of the AI. You can't change it without breaking gameplay.
I strongly urge you to play the game as released before making assumptions and changing things.
aidakeeley on 3/1/2010 at 06:42
New Horizon, I'm starting to get the feeling that you don't like people to make assumptions; but I figured I'd best ask you. So, is it true?
New Horizon on 3/1/2010 at 16:05
Quote Posted by aidakeeley
New Horizon, I'm starting to get the feeling that you don't like people to make assumptions; but I figured I'd best ask you. So, is it true?
I don't like the assumption that it's ok to change 'game balanced' settings that will affect the outcome of the game, that is correct.
Auto lock picking isn't supposed to be an easy way out, that's why it repeats a few times. Perhaps we can reduce that time slightly in the next revision, but so far it hasn't been a problem. I guess the idea behind having an auto pick that isn't 'instant' is to encourage people to learn how to do it manually, because once they learn they should be able to do it faster than auto picking. The reward is in the effort. Auto picking wasn't supposed to mean a free pass.
Yandros on 3/1/2010 at 18:20
Quote Posted by New Horizon
...encourage people to learn how to do it manually, because once they learn they should be able to do it faster than auto picking. The reward is in the effort. Auto picking wasn't supposed to mean a free pass.
+1
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mrsmr2 on 3/1/2010 at 22:14
Quote Posted by New Horizon
If you're finding the performance a bit low, have you tried going into the TDM video options and setting the interaction shader to standard and the ambient rendering to fast? Those two settings will give you a performance boost.
Thanks, yes I'd already used those settings with my 640*480 window. 800*600 is playable with those settings as well except during the combat training when it gets a little choppy.
daniel on 4/1/2010 at 00:28
I'm not assuming anything. I'm just changing things I don't like so I have a more pleasant time playing - isn't that why the Minimalist Project was started for Deadly Shadows?
Anyway, for those interested you can edit the DoomConfig.cfg file in the darkmod folder. The line that controls run speed is seta pm_runmod "###". The default speed is 2.12, mine is set to 2.65, which is fast enough for me.
The auto-lockpick line is tdm_lp_autopick_attempts "#". Default is 3, if you set it to 0 autopick won't work, 1 will work.
mazzortock on 4/1/2010 at 00:55
+1 too, here
New Horizon on 4/1/2010 at 01:30
Quote Posted by daniel
- isn't that why the Minimalist Project was started for Deadly Shadows?
No, I started the Minimalist Project as an attempt to transform TDS into something that resembled Thief 1/2. It wasn't about playing the game 'my way' it was about trying to make the game resemble the previous titles in the series. In some ways I was successful and in other ways I failed. Couldn't really be helped, I did the best I could with the tools at hand.
This is a different matter though. TDM isn't the Thief series, so we balanced the gameplay by observing the way 'our' systems worked. So if you make the player faster, you're unbalancing the gameplay we've spent years tweaking and honing. Maybe it isn't a huge deal, but it upsets me. Changing that setting means you're not experiencing the gameplay the way the FM author intended.
With the minimalist project, I made the hud look and behave as much like the originals as I could. Replaced some of the sounds with originals, replaced TDS fonts with the classic fonts, fixed the wall hugging bug that was known by Ion Storm to exist when the game went gold but not fixed because of budgetary issues, made food edible, and a few more bits here and there.
I didn't make Garrett any faster though, because that would have unbalanced the gameplay...unless I also made the guards run faster. I didn't alter much beyond visual aesthetics really. I'll have to review the full list sometime.
ZylonBane on 4/1/2010 at 01:53
Quote Posted by daniel
I'm not assuming anything. I'm just
cheating.
Fixed.