Fidcal on 12/1/2010 at 23:23
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“The Dark Mod” has been born
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Writing by Robin Garci'a
Tuesday, 12 of January of 2010 11:13
In order to describe the importance that the Thief phenomenon is assumption, not only for videojuego, but for all that with the creativity, sometimes he is preferable to leave to a side the adjectives and the rhetoric and to make use obvious of numbers and facts. To the interminable number of Fan Missions appeared throughout the years, (more of a hundred for Thief 1, and near the thousand for Thief 2) it would be necessary on a large scale to add all a series of projects that have implied by the hundred of people of different places from the world. After several years used in their development, some of those projects already have seen the light. Between most outstanding they would be Thievery, a multiplayer variant style “guards against thieves” on the motor of the first Unreal Tournament; T2X: Shadows of the Age Metal, the expansion nonofficial of the second part; C.O.S.A.S., a spectacular one fan mission “by deliveries” in charge of the top people in charge of the Web (
http://www.thief-thecircle.com/;) or the one that now occupies to us, recently appeared “The Dark Mod”.
Doom 3 Radiant like tool.
It would agree to leave something very clearly from the beginning: The Dark Mod is a system of game made on the motor of Doom 3 that does not include neither missions, nor campaign, nor way history. In principle we will have only a tutorial where will be to us almost all the possibilities of this new experience within the Thief universe. And what we do with this? they will ask some... because to have to us to enjoy the incessant dripping they fan missions that will arrive week to us after week. When to write these lines already they had appeared 10 missions, and you have you it absolute security from which the best thing is about to arrive. This community always has responded to the high level. I do not have doubts that either the developers have kept some aces in the sleeve that will be opening in due course.
The format of presentation of the product gives idea us of to what extent the development equipment has shown special taken care of in the intrinsic questions of mod and in everything what concerns to its programming. The package of unloading has a weight of 1.4 GB and includes countless textures, models and sounds (all this of own production) that will be necessary to provide an extraordinary experience.
But there are fundamental questions that possibly they are in the mind of many: First: remembers in something The Dark Mod to Doom 3? The answer is simple: in nothing. Secondly: is this a Thief? Yes, without no sort of doubts. Finally, and considering that the third deliveries of Doom and Thief are practically contemporary, it is difficult to resist to the temptation to compare TDM with Deadly Shadows. It will sound preposterous, but in spite of the evident disadvantage to lack scenes, TDM leaves favored in the majority of the rest of sections.
The general aspect of this “total conversion” (perhaps outside that the most appropriate denomination) is the one of a very professional product. In the line of vision, it uses a trowel of colors near the one of Thief 2. The gray-bluish tones of Deadly Shadows are not present here. The animations are enough fluid ones, and the IA, although always improvable, yes has a reasonably good behavior, mainly considering the complexity of the routines required by this system of game. The sound is extraordinary; the way in which it propagates, the resonance of our footsteps, the commentaries of the guards... everything is very secured. Although it does not reach them, yes that is almost so good in the sonorous section like both first Thief, and that is much to say. To put some it beats I will say that I miss arming a little more scandal when jumping on certain surfaces.
Respecting the traditions... but also enriching them.
The development of mods often comes accompanied from dangerous temptations. I am talking about to all that so habitual capricious experimentation between some moders: absurd eccentric armaments, gadgets and things of the sort. Nothing of that happens in The Dark Mod. Our tools and our armament will already be known (and so wanted) by all the fans, but eye! the possibilities that will offer and the shades of their use have been extended and improved always following coherent and realistic a criterion.
We speak of some concrete questions:
- The books and documents will be read “in the air” without the game pauses, with the consequent risk of receiving espadazo nothing else to begin the second paragraph.
- To unblock a lock with ganzúas will require that our ears are extremely kind. If there is too much noise to ours around we will have it very difficult.
- Al to hang to us of a cord we will be able to be balanced to reach remote places.
- The combat will continue being a last resource, but it has improved in aspects like the coordination of the blockades, or the execution of a slight movement of the mouse to direct our blows in the wished direction.
- The usable objects will be able to be handled with freedom. We will be able to approach them, to move away them, to turn them, to throw them... We will even have the possibility of igniting torches using a candle.
- You shoot with an arrow of cord can nail on sufficiently great boxes and heavy to support our weight, boxes that by the way, we will be able to push.
Those are only some of the new characteristics that are in the tutorial, but are enough more, used wisely by the turn designer, can give very many game.
On the other hand, all those small details that made so great both to first Thief continue being present: to stick our ear to a door to listen to the sounds across, to incline to us forwards (and towards the sides also, obvious), to walk despacísimo, to swim and to dive, etc.
A strong and healthy baby.
To The Dark Mod it is necessary to judge it based on his potential capacity, that is much. This he is not of that type of games that one “goes” and forgets to the following week. We were before an alive project whose parents already generated some years ago and that have not been parido until very recent dates. She is as a strong and healthy baby to whom it is necessary to mimar and to take care of day after day. They will give him to eat, others will teach algebra to him... and the rest will play with him in the park. The first missions appeared already seem to obtain that the baby can crawl. Patience, because soon one will straighten up and take his first steps. I do not believe that this new born it aspires to being president of the government once reached its maturity, but could get to be a famous and honest jurist. And who knows, perhaps their sentences mark the destiny of the imminent Thi4F.
Robin_G