Springheel on 17/10/2009 at 21:32
Quote:
I ran into the same problem, and I'm pretty sure it crashes during the please wait screen - but looks like it's only present on the training mission. I could start the Outpost mission fine for example. So, uh, what?
Crash or just freeze? If the latter, the only way to be sure is to let it run for a good five minutes or so. The Training Map is fairly large and can take a good chunk of time to load if you don't have much RAM.
Tels on 17/10/2009 at 21:34
Quote Posted by Springheel
Crash or just freeze? If the latter, the only way to be sure is to let it run for a good five minutes or so. The Training Map is fairly large and can take a good chunk of time to load if you don't have much RAM.
Also, how much main memory do you have? 1Gbyte is the minimum you should have for running Doom3, Windows/Linux plus a big mission with lots of textures. Speaking of them, how much memory got your graphic card? 256 is considered about the minimum, but it might be it also runs on a 128 Mbyte card (albeit not well, it might swap a lot).
Malleus on 17/10/2009 at 21:41
Quote Posted by Springheel
Crash or just freeze? If the latter, the only way to be sure is to let it run for a good five minutes or so. The Training Map is fairly large and can take a good chunk of time to load if you don't have much RAM.
Yeah, it just stops responding. I'll try again and wait for some more - I gave up after about five minutes before I posted that. Anyway I have 2 GB RAM, and 512MB video card memory.
Tels on 17/10/2009 at 21:44
Quote Posted by Malleus
Yeah, it just stops responding. I'll try again and wait for some more - I gave up after about five minutes before I posted that. Anyway I have 2 GB RAM, and 512MB video card memory.
Yeah that should be enough :) If you load the mission, and the progress bar goes to the end, it will continue loading, and usually you should see your HD light blinking like crazy during that time. If it stops, it might really hang.
Briareos H on 17/10/2009 at 21:46
I have one little other bug (seems Doom 3 doesn't like the Radeon 48XX series), which makes the skybox pan and rotate much faster than the rest of the world.
If I turn the mouselook 180 degrees in any direction, the skybox will turn at least 360 degrees, even sometimes to the point of being inverted. As a consequence, all the exteriors look weird.
1680x1050 16:10 with no AA and no bloom.
Apart from that, I'm having a blast. Warm congratulations to the whole team.
Malleus on 17/10/2009 at 21:54
Whoah! Guys, you were right (obviously)! It took a good ten minutes though. Well at least I know there's nothing wrong here.:cool:
:thumb:
Tels on 17/10/2009 at 21:57
Quote Posted by Malleus
Whoah! Guys, you were right (obviously)! It took a good ten minutes though. Well at least I know there's nothing wrong here.:cool:
:thumb:
Glad to hear! Did you by chance have anti-virus or other things running in the background? They might slow it down a lot.
Arcturus_TDM on 17/10/2009 at 22:02
Quote Posted by Briareos H
I have one little other bug (seems Doom 3 If I turn the mouselook 180 degrees in any direction, the skybox will turn at least 360 degrees, even sometimes to the point of being inverted. As a consequence, all the exteriors look weird.
I have Radeon x1950 pro and the same problem. On my PC animated skybox works only with Catalyst drivers 7.11 or older. But then there's even bigger problem with displaying textures with alpha channel (they disappear) so I decided to keep newer drivers and bad skybox.
Melan on 17/10/2009 at 22:28
My initial impression after playing through the tremendous training mission and before heading off to sleep:
1) To get things out of the way first, this is absolutely breathtakingly super-awesome. Yes it is. Saint Lucia was already impressive, but the work since then has had to be phenomenal: most of the rough edges disappeared, the mod seems to run better han ever (see below), and the atmosphere is tremendous - great textures (really liked the windows!), subtle and ominous sounds (a major coup for the team, since good sound is really hard to do), seamless and so-far bug-free gameplay. Visually, the mod looks younger than its engine, and if it sees upgrades after Doom is open-sourced, it may become more beautiful still.
2) My performance was pretty poor for Saint Lucia on my laptop, so much so that I had to resort to running it at a low resolution and switch off a lot of features - and it still lagged around large open areas and dynamic lights (torches). However, the test mission here was almost problem-less in 1024x768 and only a few minor compromises had to be made to make it work. I noticed a slowdown at the canal when looking across to a faraway torch... although it might have been a long view. Otherwise, no problems at all.
3) I strongly disagree that this mod is some "estranged cousin" or whatever. It is, in fact, a fantastic spiritual sequel to a fantastic game, and deserves to be treated like a member of the family. It is certainly thiefier than Thief 3 ever was, or tried to be. The movement alone demonstrates that. Nor will it replace Dromed as an editing platform - people should rest assured about that. That old beast never dies. Now, yes, there are going to be a lot of opportunities in TDM missions. Also a good thing.
4) Lots of small details - I got a kick out of the fact that there is both a regular gargoyle and a chickeny-looking one - cool lockpicking - never got past the second round of melee combat; it is frightening again - object physics a major feature and crating will make a triumphant return (although probably in a different form from TDP/TMA).
5) Tapdancing is as cool as ever!
6) Okay, taffers, someone must climb up to the balcony of the huge grey tower looming over the archery range. There is bound to be a way there! :cheeky:
Well, so much for this time, and thanks again! This is beautiful.
qolelis on 17/10/2009 at 22:32
I got this message:
Quote:
Argument "NORMAL_PRIORITY_CLASS" isn't numeric in subroutine entry at script/tdm
_update.pl line 445.
at the end of the download using the updater, just before this message:
Quote:
TDM Updater executable has been updated.
I quickly went into the training mission and everything seems to be working fine, but I thought you'd like to know.