Fidcal on 19/10/2009 at 10:40
Quote Posted by vorob
BTW, how can i pick up chalice, I've raised glass flask but still cant pick it up.
This is a flaw that is my fault. Happens when obstructing the dome while opening. A workaround is to repeat. Keep jumping on the dome and frobbing the button and each time try the Chalice. Same with the Safe door. If you can't get the contents then open it then close it but block it with your body. See if you can frob the contents. May need to repeat both the above many times to clear it but it does work.
Fidcal on 19/10/2009 at 10:42
Quote Posted by Manwe
...there's no keybinding for using the scope which renders it pretty much useless. We need a "use scope" keybind similar to the "use lantern" keybind, so we can use it without having to scroll through a dozen items to select it.
Actually the whole "scrolling through every items to get the right one" is really annoying and should have been ditched a long time ago in favor of some kind of inventory screen but I guess the mod is too far in development for that now. Did you guys ever consider it at some point ? Or was it just not possible with the doom 3 engine ? Cause in my opinion that's one of the rare things that needed fixing from the original games.
Yes, this is possible to bind the scope and also scroll inventory categories I think. Not got it to hand and I've gotta dash but I'll check later. Hopefully someone will beat me to it.
vorob on 19/10/2009 at 11:11
Quote Posted by Fidcal
This is a flaw that is my fault. Happens when obstructing the dome while opening. A workaround is to repeat. Keep jumping on the dome and frobbing the button and each time try the Chalice. Same with the Safe door. If you can't get the contents then open it then close it but block it with your body. See if you can frob the contents. May need to repeat both the above many times to clear it but it does work.
Am, are we speaking about the same thing?
I can't pick up this chalice:
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http://vorobfiles.narod.ru/diff_forums/darkmodbug.jpg)
vorob on 19/10/2009 at 11:19
Yeee now i got this. Ok. Mission completed. But all my design remarks, are still on the agenda:
Really strange mission, luxuriously room stands next to the guard place, on the same floor. On first floor, we see expensive wall covers, and on the second only some cheap rock crap on walls. Some hallways low detailed, no beams, no plinths. Some places are very detailed. Well, inconsistent design.
Malleus on 19/10/2009 at 11:29
Whoah! I fixed the bloom issue, the spinning skybox and the long loading times in one move!
I just had to turn off the Catalyst AI - I suggest all ATI users try it.
Now the sky is all cool, the bloom works as it should, and the training map loads in 30 seconds!:cool:
Komag on 19/10/2009 at 11:37
Oh man, I should have mentioned that long ago, NO ONE SHOULD EVER USE CATALYST AI, IT'S WORTHLESS AND PROBLEMATIC!!!
Judith on 19/10/2009 at 11:41
Quote Posted by vorob
Yeee now i got this. Ok. Mission completed. But all my design remarks, are still on the agenda:
Really strange mission, luxuriously room stands next to the guard place, on the same floor. On first floor, we see expensive wall covers, and on the second only some cheap rock crap on walls. Some hallways low detailed, no beams, no plinths. Some places are very detailed. Well, inconsistent design.You have to give people some time to explore maximum possibilities of this engine/editor. Right now TDM missions look like T2 FMs with high res textures (more or less) but people will learn, sooner or later, that you can do much more in a game design.
Malleus on 19/10/2009 at 11:42
[Catalyst AI turn off] It should be added to the TDM FAQ then, at least as something to try if such problems are present.
clearing on 19/10/2009 at 11:49
Quote Posted by Malleus
Whoah! I fixed the bloom issue, the spinning skybox and the long loading times in one move!
I just had to turn off the Catalyst AI - I suggest all ATI users try it.
Now the sky is all cool, the bloom works as it should, and the training map loads in 30 seconds!:cool:
Cool. Thank you, Malleus :thumb: