Turin Turambar on 19/10/2009 at 11:51
Combat would be much better if copied Mount & Blade even more: In M&B my attack direction is determined with the relative position of my crosshair around the enemy. I just put the crosshair right of the enemy, and the attack is a right slash, etc.
Malleus on 19/10/2009 at 12:02
Update: Now with the Catalyst AI turned off everything is fine, but I get very low fps (~10) under water when bloom is turned on. With bloom set to off, it's all good.
MoroseTroll on 19/10/2009 at 12:05
I'd like to thank Kolya and codereader for the torrent and Malleus for his advice about Catalyst AI. Currently I'm still downloading TDM :erm: ... and reading these pages.
Also I'd like to thank a whole Broken Glass Studios for this mod :). You, guys and gals, have made a huge work :)!
Brian The Dog on 19/10/2009 at 12:14
A BIG thank you to everyone who worked on this - I only have a small inkling of the work required to get something this large and high-quality to a release stage.
I am downloading now, my Doom III is ready and patched, so can't wait to get started. It's time to begin :)
Vivian on 19/10/2009 at 12:26
Yesssssss! I can't believe I missed the announcement! Is there a donation system in place, BTW?
Springheel on 19/10/2009 at 12:27
Quote:
Tying the attacks to the movement keys (wsad) instead of mouse movements is a must have. It's impossible to aim and do a specific attack at the same time right now.
It's not impossible; just takes a bit of getting used to. It only requires a very slight movement of the mouse--much less obtrusive than having to use the movement keys.
Quote:
Whoah! I fixed the bloom issue, the spinning skybox and the long loading times in one move!
I just had to turn off the Catalyst AI - I suggest all ATI users try it.
Wow, good find. That definitely needs to go on the wiki!
Quote:
Guys, how about to open a new section on Dark Mod in TTLG? There we will discuss bugs, fms, editor and so on.
The Dark Mod forums are already open and ready for just those kinds of discussions. :) (
http://modetwo.net/darkmod/index.php?)
Malleus on 19/10/2009 at 13:00
Now another problem: I'm getting a crash (
http://img40.imageshack.us/img40/9853/shot00001hz.jpg) at this place, just as I'm about to enter that room ahead. This didn't happen when Catalyst AI was set to Low.
Also, I'm deeply disgusted in the way you force players on the path you chose. I was ready to jump over (
http://img5.imageshack.us/img5/9228/shot00003mw.jpg) that wall on the left, but I hit an invisible barrier and fell back. Preventing exploration this way is just outrageous! :D :D :joke:
Fidcal on 19/10/2009 at 13:28
Quote Posted by vorob
Yeee now i got this. Ok. Mission completed. But all my design remarks, are still on the agenda:
Really strange mission, luxuriously room stands next to the guard place, on the same floor. On first floor, we see expensive wall covers, and on the second only some cheap rock crap on walls. Some hallways low detailed, no beams, no plinths. Some places are very detailed. Well, inconsistent design.Also my fault not a Dark Mod 'flaw' at all. I have little knowledge of house design but I see now the grander bedrooms are isolated in the poorer part of the house. Let's blame Mudgeon for this shall we? ;) He had the house changed with his ill-gotten gains. In the future I'm sure we'll have people make some great FM architecture. This is what I'm looking forward to.
Glad you finished it anyway Vorob.
242 on 19/10/2009 at 13:35
And Digital Nightfall confirmed that TTLG's 'Thief Fan Missions' Forum is appropriate for discussing TDM FMs.
Melan on 19/10/2009 at 13:38
Quote Posted by 242
And Digital Nightfall confirmed that TTLG's 'Thief Fan Missions' Forum is appropriate for discussing TDM FMs.
Cool thing! :thumb: