SubJeff on 19/10/2009 at 14:36
Done. Overdone. Springheel and I in simu-post horror!
Edit: And New Horizon brings up the rear!
New Horizon on 19/10/2009 at 14:36
...and by me. lol I must have been reading the article while you guys were posting.
Fidcal on 19/10/2009 at 14:39
Quote Posted by Manwe
...there's no keybinding for using the scope which renders it pretty much useless. We need a "use scope" keybind similar to the "use lantern" keybind, so we can use it without having to scroll through a dozen items to select it.
Actually the whole "scrolling through every items to get the right one" is really annoying and should have been ditched a long time ago in favor of some kind of inventory screen but I guess the mod is too far in development for that now. Did you guys ever consider it at some point ? Or was it just not possible with the doom 3 engine ? Cause in my opinion that's one of the rare things that needed fixing from the original games.
OK, details are at (
http://modetwo.net/darkmod/wiki/index.php?title=Bindings_and_User_Settings#Inventory_Related)
Here is an example of how to use them:
You need to FIRST uninstall any current FM then change or insert into darkmod\Doomconfig.cfg in a plain text editor. Note the format within quotation marks:
This sets the page down key to toggle the spyglass:
bind "PGDN" "inventory_use Spyglass"
Springheel on 19/10/2009 at 14:44
Quote:
Actually the whole "scrolling through every items to get the right one" is really annoying and should have been ditched a long time ago in favor of some kind of inventory screen but I guess the mod is too far in development for that now. Did you guys ever consider it at some point ?
We talked about an inventory screen but felt that it was too "RPG-y", and was too far from the HUD simplicity of Thief.
However, we added next/prev inventory category buttons, so you can scroll past all your keys, potions, readables, etc with one click.
SubJeff on 19/10/2009 at 14:45
Yeah, that's a pretty sweet compromise tbh and by sweet I mean inspired and on the money.
Alacritous on 19/10/2009 at 14:47
Quote Posted by Springheel
We talked about an inventory screen but felt that it was too "RPG-y", and was too far from the HUD simplicity of Thief.
However, we added next/prev inventory category buttons, so you can scroll past all your keys, potions, readables, etc with one click.
Any way to bind the mousewheel to the inventory scrolling instead of weapons?
242 on 19/10/2009 at 15:09
Quote Posted by Alacritous
Any way to bind the mousewheel to the inventory scrolling instead of weapons?
Second this. We have number keys for weapons.
Springheel on 19/10/2009 at 15:10
I assume just changing it in the settings menu doesn't work? I'm sure it can be done manually but I don't know exactly what you'd have to type in atm.
Neb on 19/10/2009 at 15:18
First thing I did was change the mouse wheel to scroll inventory in the settings menu. It works (surely?).
sNeaksieGarrett on 19/10/2009 at 15:31
I missed this announcement!:nono::erm:
Dang, this thread is massive!:wot:
btw, this mod has to have the D3 1.3.1.1304, correct? No other patch, correct? (i.e., 1.3.1.1304, and not, say, 1.3.1.1205 or something?)