bukary on 20/10/2009 at 22:29
Quote Posted by Schwaa2
This is just a guess, but seeing how the default on compress tex is 1 (compressing tex) maybe setting it to 0 would help. It probably is loading new tex when it lags, and at the same time trying to compress them.
I tried this but I do not see much difference. I am also trying various tweaks. No luck. Guess I am DOOMed with TDM. It's a pity.
Springheel on 20/10/2009 at 22:41
Quote:
The problem: every time I open some door the game freezes for 2-3 seconds. It seems like it tries to load data from hard drive then. That is really annoying. I had no such problems with Doom 3, Saint Lucia, or training mission. Any ideas?
BTW, the missions load really fast (6-10 seconds).
There's absolutely no reason why the training mission would work but the other missions would freeze like this.
The fact that the missions are loading so fast suggests that it's not caching any of the textures, and so loads them for the first time when you enter a new area. Not sure what setting affects that, however, or why it wouldn't happen in the training mission.
edit: Oh, now the training mission is doing it too? That suggests either hardware stress, or a changed cfg setting of some kind.
New Horizon on 20/10/2009 at 22:50
Quote Posted by bukary
I tried this but I do not see much difference. I am also trying various tweaks. No luck. Guess I am DOOMed with TDM. It's a pity.
What are your menu video settings for ambient rendering and interaction shader? For ambient, it might help to set it to 'fast' and for interaction shader...standard.
Might give your system a bit more to play with in terms of resources.
Also, if you're experiencing lag...setting image_usecompression to 0 will not help you. Setting it to 1 should though, as this compresses the textures a bit more at map load time...it will increase the load time slightly though.
Crispy on 20/10/2009 at 22:59
Quote Posted by qolelis
In the training mission I get a "whiteout" effect with textures getting black and white. It happens in all outdoor areas and in one indoor area.
Wild guess: Try changing your ambient mode in the graphics settings. i.e. If it's currently set to Standard then choose Fast, and vice versa.
Springheel on 20/10/2009 at 23:04
Quote:
In the training mission I get a "whiteout" effect with textures getting black and white. It happens in all outdoor areas and in one indoor area.
Someone reported this exact same problem before, but I can't remember what they did to fix it. It involved turning off a setting....AA? Bloom? I can't recall.
edit: Ah, here it is:
Quote:
Edit: Confirmed. "Interactive Shading" was set to "High Quality". I changed it to "Standard" and the artifacts were gone. I also confirmed that I had it set to Standard in the SVN version and probably set it to that very early, so that's why I never noticed it before. (I also got "use" re-set to "U" instead of middle-mouse button ... But I suppose I can't change it back until after I stop seeding the torrent.)
piln on 20/10/2009 at 23:07
I notice each FM has its own doomconfig.cfg, and in each one seta image_useCompression is set to "1" by default.
FYI:
I altered the one in Doom3\darkmod and the one in Doom3\chalice to "0" and loaded my quicksave in Chalice - I didn't see any change in loading times, and I did experience the slowdown/stutter when opening doors and entering new areas, which had not occurred on my system before (it's not really bad like some others have reported, no more than a second). If image quality was improved, my eye wasn't sharp enough to see it.
I've changed them back, and the stutter has gone. So for me at least, seta image_useCompression "1" is better.
Core2duo E6600, GTX260 896MB with Nvidia drivers v190.38, 2GB RAM, running XP pro 32bit, SP3.
While testing this, I found that last 50 loot I'd been missing! :cheeky:
denizen23 on 20/10/2009 at 23:26
I SOLVED my blackness problems, :cool:
in my case it was the following 2 lines in DoomConfig.cfg:
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "1"
( I set them both from 0 to 1 ) and then I put the file read-only.
Everything looks perfect!
Edit:
HOLY WOW!!!!!!!!!
This game sure has improved since the last time I've tried it!!
The amount of polish is impressive to say the least.
I think we have a serious future for Thief missions! woot!
piln on 21/10/2009 at 00:01
I feel bad asking such a trivial question in amongst these serious technical issues... but when I'm manipulating an object, mousewheel control seems to be the wrong way round. When I scroll the wheel away from me the object comes toward me, and vice versa. I've poked around in doomconfig.cfg but I'm not sure what all the values are and don't want to break anything (tdm_grabber_reverse_control?). Everything else mouswheel-controlled (books, inventory) behaves as I'd expect it to.
And a quick question re: doomconfig.cfg. This file is present in every mission folder as well as Doom3\darkmod. When changing a value, which file should I change, or do I need to change them all? And does the file need setting to read-only to stop it from changing back?
Springheel on 21/10/2009 at 00:09
Quote:
And a quick question re: doomconfig.cfg. This file is present in every mission folder as well as Doom3\darkmod. When changing a value, which file should I change, or do I need to change them all? And does the file need setting to read-only to stop it from changing back?
You only change the one in the folder of the mission you currently have loaded. TDM will copy your changes from folder to folder as you install different missions.