New Horizon on 21/10/2009 at 00:24
Quote Posted by denizen23
I SOLVED my blackness problems, :cool:
in my case it was the following 2 lines in DoomConfig.cfg:
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "1"
( I set them both from 0 to 1 ) and then I put the file read-only.
Everything looks perfect!
Edit:
HOLY WOW!!!!!!!!!
This game sure has improved since the last time I've tried it!!
The amount of polish is impressive to say the least.
I think we have a serious future for Thief missions! woot!
seta image_useNormalCompression "2" Should be set to 2, unless you have a really, really, really old card that can't support rxgb compression. Chances are 99% certain that you can support rxgb compression.
We have the solution for the blackness problems on our wiki, and people really need to read the wiki before trying anything.
The most important setting to solving the blackness issue is
image_useallformats "1" This should solve the blackness issue in pretty much all cases...because...it's telling the D3 engine to use everything.
Chade on 21/10/2009 at 00:35
Quote Posted by New Horizon
The most important setting to solving the blackness issue is image_useallformats "1" ... because ... it's telling the D3 engine to use everything.
in depth technical analysis ftw ... :)
denizen23 on 21/10/2009 at 00:35
Quote Posted by New Horizon
We have the solution for the blackness problems on our wiki, and people really need to read the wiki before trying anything.
The most important setting to solving the blackness issue is
image_useallformats "1" This should solve the blackness issue in pretty much all cases...because...it's telling the D3 engine to use everything.
In my case,
image_useallformats was already at 1.
New Horizon on 21/10/2009 at 00:40
Quote Posted by Scrooge
Hello,
"The Dark Mod". Boo, why "Mod" ?? :)
Why not Mod? The word Mod doesn't carry any type of negative connotation. Some ambitious and amazing things have come out of the Mod community.....and it 'is' a Mod after all.
All that taken into consideration. Like our name "Broken Glass Studios", we wanted to show respect to where our inspiration came from, so "The Dark Mod" makes sense as a humble nod to "The Dark Project"...and really, if "The Dark Project" was good enough for LGS, "The Dark Mod" is good enough for me.
sNeaksieGarrett on 21/10/2009 at 01:21
Well, I finally got tdm installed, but I've got three weird problems. And yes, I read the doomconfig.cfg entry on the wiki, doesn't apply.
Problem 1. No matter whether I change customHeight and customWidth, or change it in the in-game settings, my resolution is forced to a weird resolution (1280x800.) This looks cut off.. Please note I have NOT installed any missions, nor played any. I've only launched tdm to the menu so far. Also, the doomconfig isn't read only. I tried 1024x768, but upon restart of doom 3, it reverts back to 1280x800:confused::weird: And on top of that, what's weird is that the in-game screen shows it as 1024x600, but if you check the dimensions of my image (attached), it's actually 1280x800:o
Problem 2. When I launch, I get the console (attached below to my post)
and I have to hit Esc on my keyboard to get to the TDM menu. Once there, game seems to be fine.:erm:
Problem 3. Strangely, my saves from doom 3 regular are in the Load/save games menu. (No, I didn't copy them to the darkmod folder.)
S Bodi on 21/10/2009 at 01:50
Hiya
Just to let people know that I had the horrendous 10+ minute load time on the training mission.
Finally what fixed it was changing the doomconfig.cfg cache settings to the following:
seta image_cacheMegs "1200"
seta image_cacheMinK "20480"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "0"
So if you haven't tried that already then go ahead
---edit---
Ops. Had a CTD in training mission just beyond the candle box in the objects area (has happened three times already in the same spot). And now I'm back to long loading times. So above clearly not helping.
My rig:
Intel Core2 Duo E6600
Asus P5B Deluxe
2Gb RAM Dual Channel DDR2-800
ATI X1950XTX 512mb, Catalyst 9.3, Catalyst AI off
Windows XP SP2
Game installed into an NTFS partition on a non-system drive
Despite the problems I'm having the mod looks superb so far
scarykitties on 21/10/2009 at 02:05
I just wanted to give a huge thanks to the Dark Mod crew. I've played the training mission, and I'm blown away. It's the Thief 3 everyone wanted, and the Thief 4 everyone's hoping for (gameplay-wise, anyway)! You've added some excellent new things and simplified many old things (or eloquently complicated them, as with lockpicking and sword fighting). It's like an early birthday present, thank you all!
qolelis on 21/10/2009 at 04:07
Quote Posted by Springheel
Someone reported this exact same problem before, but I can't remember what they did to fix it. It involved turning off a setting....AA? Bloom? I can't recall.
edit: Ah, here it is:
That solved my problem. Thanks!
Wille on 21/10/2009 at 06:30
Since many of the problems here are DoomConfig.cfg related I'd suggest a small TDM launcher where you could change the most important cfg variables. Good tooltips that explain each setting would be great for that too. Expert users can of course directly edit the cfg file but more casual users will get frustrated if they don't get the mod working quickly and they most certainly don't want to mess around with cfg files.
Also if it's not too hard I'd suggest adding Apply settings button to video menu. It's funny how you have to restart the game (comes from vanilla Doom 3) if you just change the resolution when vid_restart command in console does the same.
And finally I would really like to see a separate setting for monitor refresh. Doom 3 engine has only 60Hz by default and on a CRT monitor (which is still the best choice for a dark game like this) that's just way too low. I know you can use seta r_displayRefresh "XX" in console or DoomConfig.cfg but once again this for expert users only.
And about melee again. I started getting more comfortable with the system so well that I was almost able to take out the second duo (Hammer and hired thug) :cheeky:. For future training mission a training doll that shows your hits would be great :cool:.
Fidcal on 21/10/2009 at 07:06
Wille: Some good ideas there. Whether we can implement them I don't know. I suggest add the vid restart one to bugtracker at (
http://bugs.angua.at/my_view_page.php)