Thirith on 9/7/2006 at 12:30
Somehow I don't think that The Dark Mod is included in their list... Which is why I asked whether TDM would tax my system more than Doom 3.
plebeian on 9/7/2006 at 12:50
It is a little more taxing for sure, but a huge amount. I get about two thirds of the framerate I get in regular doom, but of course, regular doom mainly consists of tiny rooms.
The way we're looking at it, is that doom 3 will already be 3 years old when we release TDM, so we'd expect people to be able to handle slightly more taxing specs.
Thirith on 9/7/2006 at 13:10
Thanks for the info! :)
xoshade on 9/7/2006 at 13:14
Wow.
A reason to buy Doom 3. :D
New Horizon on 9/7/2006 at 13:29
We would like to see version 1.0 of The Dark Mod toolset released sometime in late 2008. No promises, but tentatively.
Quote Posted by 242
You compare a full game and an editor..
Why not? It's not like we won't be releasing a few stand alone missions with the toolset. That's why we have our group of Beta Mappers.
sparhawk on 9/7/2006 at 13:54
Quote Posted by cacka
But then going on to show rope arrows and funky mantling, swimming, massive armoured guards.. Great stuff.
Actually, when I first saw the implementation of the mantling I felt that this was the most realistic and incredible movement in any game I have played so far. Everytime I mantle it always feels as if I were doing it myself because of the movement and timing. :) And I don't say this just because I'm involved with the development. ;)
Quote:
I liked the team name as well.
:)
sparhawk on 9/7/2006 at 13:58
Quote Posted by Thirith
Any news on how much more taxing this'll be to our machines than regular Doom 3? In other words, will a P4/3GHz with a Geforce 7800 GT and 2 gigs of memory be just fine, or is my processor slowly getting old?
Even as a developer I have "only" P4 2GHz with a Radeon 9800XT and I never encountered any problems. I usually run it in debug mode with full logging enabled and it still runs fine. Using a releasebuild without logging is much better of course, and it also is not optimized at the moment. We will start with such things like balancing, tweaking and optimizing when we have a releasable version.
Fingernail on 9/7/2006 at 14:11
Quote Posted by sparhawk
Actually, when I first saw the implementation of the mantling I felt that this was the most realistic and incredible movement in any game I have played so far. Everytime I mantle it always feels as if I were doing it myself because of the movement and timing. :) And I don't say this just because I'm involved with the development. ;)
Yeah, you're right, it does just "feel" right, somehow. And the timing is such that a larger distance feels like more effort. You can really feel the strain to pull up, it's great.
agrash on 9/7/2006 at 14:59
Quote Posted by Thirith
Somehow I don't think that The Dark Mod is included in their list... Which is why I asked whether TDM would tax my system more than Doom 3.
ok sry my bad
i thought that DM would have the same computerspecs as Doom 3
cacka on 9/7/2006 at 15:08
I haven't played Thief in a while but I remember how horribly pin-point precise you would have to be on mantling jumps. You would have to be completely parallel to the ledge to make mantling work. In the video it looks like he kind of misses a clean jump from the rope arrow beam but hits the ledge at an angle, yet he seems to do a little half mantle anyway. Very cool :) Looks pretty lenient and solid.