SneaksieDave on 9/7/2006 at 23:03
The mantling is great and very tight (the ranges need tweaking, but that's been said). Jumping in and out of a window a couple feet above your head is as easy as it gets. I'll remind those who've answered not to forget another very cool thing about it (which I hope will be left in) is that there is also an impulse for mantling in addition to catching ledges when you jump. This means you can mantle reachable surfaces without jumping at all. Which means no more missed mantles and CLANG! on a metal floor to alert nearby guards.
Not that this mantling ever misses. :devil:
ZylonBane on 9/7/2006 at 23:12
Quote Posted by SneaksieDave
I'll remind those who've answered not to forget another very cool thing about it (which I hope will be left in) is that there is also an impulse for mantling in addition to catching ledges when you jump. This means you can mantle reachable surfaces
without jumping at all.
Ummm... what? Do you have telescoping arms? A jetpack?
Komag on 9/7/2006 at 23:17
He did say "reachable surfaces", as in, arm's length or so.
This is a good thing, you can try just hitting mantle key, if it's too high after all, then try a jump-mantle. I could see it being especially useful at the top of high rope arrow climbs, where a flubbed jump-mantle can be deadly! Nice.
ZylonBane on 10/7/2006 at 00:29
But that's exactly how it works in Thief too. So I'm not at all clear on what he's describing.
EDIT-- Wait, are you saying there's a separate "mantle" key? Is that mandatory or optional?
Spitter on 10/7/2006 at 00:37
It's in addition to the usual jump-button embedded mantle.
Ishtvan on 10/7/2006 at 00:37
Yes, the way it's set up right now you can mantle either by jumping and holding jump, or by pressing an optional mantle key that only mantles and does nothing if there is nothing to mantle. This mantle key is completely optional, you don't even have to bind it if you don't want it.
demagogue on 10/7/2006 at 00:51
That makes sense. Since it's so easy to get into trouble when a missed mantle ends up inadvertantly clanging the ground (and you know it's coming when, e.g., you're walking on marble), this seems like one of those situations when an extra key may be worth the redundancy.
In ZB's defense, it's not clear at all that "an impulse for mantling in addition to catching ledges when you jump" means an added mantle key. I was confused there myself.
Goldmoon Dawn on 10/7/2006 at 01:02
Quote Posted by Ishtvan
an optional mantle key that only mantles and does nothing if there is nothing to mantle
:ebil:
Good show!
I wonder if you can do "airborne mantling", like falling off of something and catching a surface and mantling up?
Actually, I've done this already in both Thief I and II, but it obviously isn't a fluid mechanic.
Ishtvan on 10/7/2006 at 03:19
Quote Posted by Goldmoon Dawn
I wonder if you can do "airborne mantling", like falling off of something and catching a surface and mantling up?
Yes, you can. That's what Sparhawk was describing earlier. Again though, you will suffer some damage if you fall too far/fast before grabbing on to a ledge. IMO it's easier to do this by holding down the jump key rather than trying to hit the mantle key right when you pass by the ledge. :)
Komag on 10/7/2006 at 07:12
Quote Posted by demagogue
it's not clear at all that "an impulse for mantling in addition to catching ledges when you jump" means an added mantle key.
It is if you've done any Doom 3 configuring, because most of the cfg bindings assignments are called "impulse"s, such as "impulse15" ;) The significance is that because mantling also has it's own impulse, it's now possible to bind a separate key to it.
But yeah, to anyone else it wouldn't be clear