Neb on 4/10/2009 at 01:52
Quote Posted by Fidcal
Anyone got any plans for future Dark Mod FMs yet?
Oooooh, ooooooh, me. *puts hand up high in the air* :cheeky:
Yeah, I've got loads of ideas. I want to start with basic classic style missions, but I have a few unconventional ones knocking around in my head.
I'm interested in making a deep forest mission with a canopy so thick that it's practically pitch black. As far as I know Doom 3 can set a draw distance, meaning that large areas in the dark are plausible. There would be no enemies and the player would have to use his lamp to trace clues and follow a subtle human trail. I want to play with claustrophobia in a wide open area.
I also want to play with turn-based elements. I love turn-based games (especially (
http://en.wikipedia.org/wiki/Shogi) shogi, which is usually called Japanese chess). I'm not sure how stealth could be mixed with it to great effect, but I'm thinking it through. Has anyone seen
The Seventh Seal?
Anyhow, I've got a bunch more crazy, outlandish mission ideas, but I'll keep them under my hat for now.
Fidcal on 4/10/2009 at 07:24
Neb: That'll be great. Yes, there are two methods at least for a forest. Model trees and other static objects can be hidden until within a certain distance like in Oblivion. I used this with the rain in Thief's Den. Even huge shaped model landscapes might be hidden that way. Within a mansion this does not help much with performance but it should do so in a large forest. The other way is to make most tree trunks out of brushes surrounded by circular patches and then you can put visportals in between and control them by distance. These turn black when closed but in a dark forest between the farther trees you won't see. This method would probably make the first not so useful if used together (why hide distant trees if they are behind closed visportals?) so would certainly need some testing before committing to extensive work. Think also what to do about climbing and rope arrows. Ropes stick in model trees as well as brushes. It is possible to put a giant invisible blocking brush as a canopy over vast areas. You could leave gaps for 'special' trees.
But don't get carried away. The above is not for the novice and I always recommend making a tiny FM first so you know what you're in for. Terrain building may only be half of all the work involved in making an FM and one can easily finish up two years later with an abandoned 90% finished huge FM instead of four finished medium FMs. :)
mazzortock: I confess I hid that chest up there. There was more stuff but didn't make it into that release.
SiyahParsomen: Looks promising. You'll probably find most of it, maybe all, still works fine with the release assets. We've also developed a nice corner grime that greatly helps hide the squeaky clean edges of much stone and brickwork as in this screenie (not in the release but probably Christmas)
Inline Image:
http://www.jumbery.com/TEMP/bedroom2B.jpg
TheCapedPillager on 4/10/2009 at 12:42
Quote Posted by Dussander
Do you watch Futurama by any chance?
Yes. :)
Quote Posted by Yandros
I'm certain that Mr. Pillager was joking about the hookers.
Actually I wasn't, the mission is to take place partly in a high class opium den / brothel. The hookers are indispensable to the story, honest. :cheeky:
I guess I'll have to wait until the first release, but until then the guards will make a suitable placeholder. :laff:
clearing on 4/10/2009 at 14:00
:laff: :cheeky:
BrokenArts on 4/10/2009 at 14:02
She needs a shave.
Melan on 4/10/2009 at 14:02
Eeek! :eek: :laff:
Queue on 4/10/2009 at 14:08
Anyone else mildly turned on?
TheCapedPillager on 4/10/2009 at 14:18
Jeez, it's like Captain Riker in a dress. Not so annoying, but still needs a shave.
Namdrol on 4/10/2009 at 14:18
Quote Posted by Queue
Anyone else mildly turned on?
Think you're on your own there mate...