codereader on 16/10/2009 at 15:00
24
Springheel on 16/10/2009 at 15:16
Quote:
This is a good reason why, if anyone makes any significant general-purpose textures, models, or other assets, why not contribute them to share with the community?
That's our expectation, actually, that people will contribute their assets when their map is released (or even before if they don't mind) to create a wider and better range of tools for mappers. We would then add those assets to the next mod update (which we expect will happen at fairly regular intervals).
The more community contributions, the better future missions will be.
LeatherMan on 16/10/2009 at 15:36
Quote Posted by Subjective Effect
Meh, screw all this. I've just been playing the Beta Test with Bloom and AA on and it looks frikking gorgeous.
Those aren't shadows jtr is referring to either - they are part of the stone texture and they look great.
Am I a sell-out for having Bloom on? It makes the torches look so lush.
I've never been one to use Bloom either, and I especially hated it in Deadly Shadows, but I turned it on in TDM and love it! :)
Unfortunately I think there are some issues with ATI cards and Bloom in Doom 3, so not everyone will be able to utilize it.
New Horizon on 16/10/2009 at 17:37
21.5
SubJeff on 16/10/2009 at 17:45
OOOOOOHHHH SHIIIII :D
242 on 16/10/2009 at 18:02
Quote Posted by New Horizon
21.5
Is it a riddle? :)
R Soul on 16/10/2009 at 18:12
Number of megabytes NH has left on his hard disk?
242 on 16/10/2009 at 18:19
Quote Posted by R Soul
Number of megabytes NH has left on his hard disk?
Or 21 of October, in 5 days, or at 5 AM/PM ;)
TheCapedPillager on 16/10/2009 at 18:21
Quote Posted by Subjective Effect
There should really be a TDM asset repository of exactly this type. Between that and updates to TDM we'd get something amazing out of all this.
This got me thinking. I've only got limited programming skills, but it shouldn't be too difficult to have an online repository of resources with a dependency list so that a mission can ship without all the assets it needs. Dark Mod could then read the local asset list for the FM, determine which resources are missing and automatically download them from a central server (which holds a master asset list). The server location could be configurable, or modified through an update.
This would seem the best way to ship a level that uses many resources that have already been released by other authors who have already uploaded their assets to a repository. It's too late to suggest this could be supported before release 1.0, but I think it would make a big difference to resource management (which I've always thought was a pain in the arse).
seventyfour on 16/10/2009 at 18:23
Quote Posted by 242
Or 21 of October, in 5 days, or at 5 AM/PM ;)
Or that codereader said "24" and NH answered with "21.5" 2,5 hours later. ;)