Shadowcat on 10/1/2014 at 05:37
Very cool. It sounds like the games are a little less hard-coded than I had imagined, which is nice. It would still be a monumental task to recreate one of the games entirely, so I shan't get my hopes up, but it seems as promising an attempt as we've seen. Nice to read that he's been able to leverage some of the previous fine work done by others, too.
mrh on 14/7/2014 at 20:44
I'd totally forgotten that I actually had a TTLG account. I'm the author of the tool in question. I don't know where the project will lead to but I'm enjoying working on it still.
Personally I'm still calling the tool Underworld Exporter but I do like the Dark Underworld name.
twisty on 1/8/2016 at 14:52
That's really quite amazing, mrh, and goes much further than just being an exporting tool (which is still a feat in itself anyway). Also very surprised to learn that the project is still alive, albeit using a different engine now.
Apart from bringing UW into a modern engine do you have any other plans with it? E.g. Are you considering making any enhancements to the game such as the interface, animation system, physics etc?
Gertius on 14/8/2016 at 11:27
This looks amazing!!! Would love to play it once it´s done.
Gertius on 28/8/2016 at 11:07
Just tried the demo - great job! It´s simply amazing to have mouselook in UW. Love the project.
Do you think it would be possible to do a complete playthrough in the current version?
I don´t mind smaller bugs, but is all the content already there?
Also, I couldn´t find in the docs how to save/restore. Is this already possible?
Thanks!
mrh on 29/8/2016 at 17:56
Quote Posted by Gertius
Just tried the demo - great job! It´s simply amazing to have mouselook in UW. Love the project.
Do you think it would be possible to do a complete playthrough in the current version?
I don´t mind smaller bugs, but is all the content already there?
Also, I couldn´t find in the docs how to save/restore. Is this already possible?
Thanks!
Thanks.
Save and Load isn't in yet and I'm a good bit away from even starting on that side of the program.
I've beaten the game twice with a character with infinite mana.
Most of the content is there including conversations, trigger events, level objects etc. A good cross section of magic spells have been implemented. A lot of work on AI and RPG systems still needs to be done though.