Koki on 2/1/2009 at 20:13
Yeah, and no one puts water drainages in these, because no one wants to store ten thousand cubic meters of shit.
[Edit]Fifth page of the stealth thread begins with stormwater management procedures
Matthew on 2/1/2009 at 22:37
Wrong, they just don't mix. Besides, this is ever so slightly not the point.
EvaUnit02 on 2/1/2009 at 23:34
Quote Posted by Andarthiel
Unfortunately there has been a bit of a decline in decent stealth games lately. Hitman and Splinter Cell are rubbish and can't even hold a candle to true classics like Metal Gear Solid, Tenchu and Thief.
I just hope they make a good solid sequel to MGS4.
MGS' gameplay is like pro wrestling compared to SC: Chaos Theory's pro boxing.
Also the Tenchu series has been garbage ever since the PS2 days.
june gloom on 2/1/2009 at 23:39
Yes well the core of MGS' gameplay dates back to the 80s. It's not meant to be strictly realistic; just fun.
Andarthiel on 3/1/2009 at 00:15
Quote Posted by EvaUnit02
MGS' gameplay is like pro wrestling compared to SC: Chaos Theory's pro boxing.
Also the Tenchu series has been garbage ever since the PS2 days.
I can respect your opinion on MGS and Tenchu but calling SC a stealth game is laughable. I played it of course and it felt really like an action game to me akin to RE(just without the monsters).And the controls were even worse,not smooth or agile at all.
Malleus on 3/1/2009 at 01:13
Quote Posted by Andarthiel
...calling SC a stealth game is laughable. I played it of course and it felt really like an action game to me akin to RE(just without the monsters).And the controls were even worse,not smooth or agile at all.
Uh, you sound like you didn't even try to play it stealthily. You know, when you give Thief to someone totally new to this, and he runs around trying to fight guards with swords and the bow, and then complains that it's like a really bad action game with bad controls that are not smooth or agile at all. You sound like this, which I just don't understand.
Anyway, the core of SC's gameplay is essentially stolen from Thief - the stealth part, the basic gameplay part. So calling one 'classic stealth', and the other 'not even stealth', is quite WTF.
Moi Dix Mois on 3/1/2009 at 01:38
It always seemed to me that the core gameplay of SC is a guessing game. Guess which highly specific way the developers wanted you to approach every obstacle or else you fail and have to reload. No room for experimentation - there's one stealthy route, and if you don't take it, you fail.
That entire series is fucking garbage in my opinion.
Jason Moyer on 3/1/2009 at 02:49
If you've played Chaos Theory and can't see the similarities to Thief you're beyond help. I can give a pass on the first two games because of how linear they are and how often they force you to figure out a very specific strategy to advance past certain areas, but Chaos Theory is as wide open as any of the Thief games were and on the hardest difficulty you can't play it like an action game. Of course, I'm not really sure how you could play the first two as action games either since setting off alarms resulted in forced failure.
gunsmoke on 5/1/2009 at 12:45
Last-gen xbox version of Double Agent plays a helluva lot like Chaos Theory, as well. It has wide-open maps and several routes to many optional objectives.
poroshin on 30/3/2009 at 15:31
Velvet Assassins is nearly upon us! :cool: