The Magpie on 26/5/2008 at 14:44
Quote Posted by demagogue
One punchline of this thread, though, is that there are only a limited number of themes where true stealth is really essential: basically thieves, spies, and ninja ... of one sort or another. Not even assassins, where you have to do something very public. And the first two have representative games already out there.
...you don't count survival horror? Damn, even TDP has a lot of survival horror in it in certain missions. Also, I disagree on the assassin having to do something very public. Unless it's about terrorism, using murder as a means of expression, the stealthy kill is a great way to go about it.
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Are there any other themes that would really require true stealth?
* playing a hunted fugitive.
* playing a stowaway on an ocean liner.
* playing a teenager on a boarding school.
* playing a practical-joke prankster with a penchant for jumping out and saying BOO!
Come, let's think of some more!
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- There's also the modern high-tech thief route, like the movie Entrapment.
Stolen tried this. And failed.
--
Larris
Keeper_Andrus on 26/5/2008 at 15:21
Assassin's Creed I'll very willingly give you as not stealth, but Hitman definitely is. So the main technique is disguises, not hiding in not so dark shadows and moving around not so quietly, 47 is still a sneaky guy.
Saying Hitman isn't stealth is like saying CoD4 isn't an FPS- sure, it has incredibly different gameplay than Doom3 or Serious Sam, but it's still an FPS.
Also, no one start a fight because this was only one mission, but I seem to remember breaking into a hammerite cathedral dressed as a hammer. That mission was stealthy, I think.
demagogue on 26/5/2008 at 16:31
Quote Posted by The Magpie
...you don't count survival horror?
I was thinking of themes where stealth was essential, at the heart of what it is. The catch with survival horror is that it doesn't absolutely require stealth as part of what it is; if there's a chance you can run like hell or shoot your way out, you'd go for it. And it sounds like it'd be hard to sustain stealth gameplay through the entire game. Of course, it depends on how the game is designed.
That said, though, you're right that it's got a lot of stealth potential, and there probably are situations where you could sustain stealth gameplay throughout. That means you probably aren't dealing with just zombies and monsters, though... Maybe a situation with more intellegent enemies.
Going along with your list, you've also got things like prison breaks ...
* escape from a modern high security prison, or "escape from NY" sort of situation.* escape from Cold War East Germany or North Korea
[INDENT](btw, I know a guy that fled from communist Romania to the US. His story is incredible ... sneaking through guarded and mined forests, stowing on a train to E Germany, get caught, beat up, and running away, stowing on a ship to Canada eating ice and ketchup, sneaking across the Canada-US border... He finally makes it, and a month later the Berlin wall comes down, lol),[/INDENT]* for that matter crossing the US-Mexico border. Probably a lot of other colorful borders to try crossing out there, too.* escape the Jewish ghetto
* a US Southern slave escaping to the North, following the Underground Railroad * Something like a girl escaping an Ottoman harem. Making the PC really vulnerable would give stealth gameplay a real edge.
Quote Posted by The Magpie
Also, I disagree on the assassin having to do something very public.
Well, if you don't want it public, then you have to make every situation where the target is really hidden away and no one is paying attention to him ... it might start to seem a little forced if every mission is like that. Stealth might work for individual missions, but is it core to assassinating itself for a whole game?
Well, again it depends on how the game is designed. It would work, e.g., for the ninja assassin concept. I take my comment back as a rule; it's just a thought to consider if you want to combine assassin and stealth and have it work.
Edit: just looked at Saboteur, that also has a lot of cool potential ... and it would work for a lot of periods. Also resistance fighters generally.
Fragony on 26/5/2008 at 16:47
Quote Posted by The Magpie
Come, let's think of some more!
Teh Hunter. I would love to see another carnivores.
oh, and the feedback. A stealthgame where you aren't the player but the one trying to guide someone through a mission.
Gambit on 26/5/2008 at 19:22
Quote Posted by Fragony
oh, and the feedback. A stealthgame where you aren't the player but the one trying to guide someone through a mission.
"Experience 112", you guide an amnesiac girl throught a mysterious abandoned research ship.
And "Lifeline", a PS2 game where you guide a girl with your voice. Requires a microphone.
They don´t have stealth, but just pointing out that this gameplay can really become reality.
Neb on 27/5/2008 at 09:46
Quote Posted by demagogue
One punchline of this thread, though, is that there are only a limited number of themes where true stealth is really essential: basically thieves, spies, and ninja ...
Don't forget submarine simulators.
Chade on 27/5/2008 at 11:32
Quote Posted by demagogue
The catch with survival horror is that it doesn't absolutely require stealth as part of what it is
Actually, I've always through a survival horror stealth game would be a great idea. An entire game focussed on doing what made the RTHC and Cradle so popular (minus the whole "stand out from the rest of the game" thing, of course).
june gloom on 27/5/2008 at 11:36
Try Siren. (Called Forbidden Siren in some places.) Creepy Lovecraftian overtones meets small-town Japan.
Chade on 27/5/2008 at 12:12
Is it actually a "proper" stealth game?