TheGrimSmile on 29/5/2009 at 02:26
I don't think there needs to be any difficulty setting for Iron Man/100% Loot/Ghosting etc.
Those things I felt were always best left as not a part of the game, but something extra that those clever players came up with to make the game more enjoyable for them. I don't attempt to ghost levels or anything, but I don't think rewarding achievements is the way to handle that. It makes those special play styles feel more... just a part of the game, in my opinion.
I also don't think grouping guards together is a great idea. For people like me who tend to knock everyone out, it kind of makes me not want to play the level.
It's a stealth game, but the blackjack is stealth weapon, and I want to keep it that way. I don't want to feel forced to sneak around a lot when that's just not my style. Maybe a one-time, story related thing, but I couldn't go much firther than that.
rainynight65 on 29/5/2009 at 05:18
I think the difficulties can be safely left as they were in the previous games. There is little to no need to make it more difficult or increase the restrictions.
Kin on 29/5/2009 at 06:15
Quote Posted by rainynight65
I think the difficulties can be safely left as they were in the previous games. There is little to no need to make it more difficult or increase the restrictions.
+1
Iceblade on 29/5/2009 at 06:18
+1 and no 90% loot on expert...esp. if you are going to a Moira's (Morgan's I can't remember the name) mansion where you have to steal from an old lady on expert.
Petike the Taffer on 29/5/2009 at 09:50
The highest difficulty should be "Pro" (a.k.a. "Master Thief") - just above "Expert" (a.k.a. "Old Taffer"). ;) Don't kill or blackjack anybody, don't get caught by anyone at all. Ghosting is the norm. Also, this difficulty should be completely HUDless (except for the light gem) - so, for instance, during lockpicking, you will only have to rely on your skill and the sounds made by the lock. :cool:
Quote Posted by rainynight65
I think the difficulties can be safely left as they were in the previous games. There is little to no need to make it more difficult or increase the restrictions.
Seconded. Some tiny issues with the difficulties should get tweaked, but other than that, it doesn't need much more refining.
Dia on 29/5/2009 at 12:41
One thing I would like to see is the 'alertness' of the AI increased with each level of difficulty. It always kind of bothered me that it seemed the only thing that increased with each difficulty level was either % of loot to be obtained and/or additional objectives. When I (finally) graduated to the intermediate (or 'Hard' as opposed to 'Expert') difficulty level I was disappointed that the AI were just as easily fooled, KO'd, etc., as they were on the Normal setting. An increase of the number of AI (guards, Citywatch, etc.) with each difficulty level as well as an increase in their level of alertness would be acceptable also imho.
But I still wouldn't like a KO limit. Not at all, thank you.
TTK12G3 on 29/5/2009 at 12:55
Quote Posted by Iceblade
+1 and no 90% loot on expert...esp. if you are going to a Moira's (Morgan's I can't remember the name) mansion where you have to steal from an old lady on expert.
No mercy to those who have wealth.:devil:
jay pettitt on 29/5/2009 at 13:49
Quote Posted by theBlackman
:tsktsk:
I didn't mean instagib :o (though maybe...?)
I don't know if you've unreal tournamented, but mutators are little fan made mini mods which allow you to customise your game in fun ways, alter the core rules and such. In the context of thief you could allow for a whole bunch of play styles by allowing for easy modification rather than, as is mentioned rather frequently, adding more and more features to the basic game. One could imagine a ghost rules mutator, no saves, guards that wake up after black-jacking, fire arrows that don't arc and so on - all that stuff that people think might be fun to try out but maybe don't want in the core game. Oh and low gravity thief would be awesome.
SlyFoxx on 29/5/2009 at 14:03
The 90% loot requirement in T3 really killed expert for me. I'm as good at this game as anybody but I just don't find any special thrill in having to retrace an entire map (with load zones) to find a few bucks that I don't even need.
I've said this before but it bears repeating. The thing about Thief is completing the MAJOR objectives, not picking up those extra few coins. A true Master Thief wants to get in and nab the best piece in the house and get out undetected.
SubJeff on 29/5/2009 at 14:25
The high loot objectives encourage more exploration though, or at least they should do.
Have you played The Tears of St Lucia FM for TDM? There is a set of hidden arrows that require some real exploration to get to and I love that kind of design.
As to dynamic difficulty - no, no and no. Have set difficulties but if people want one harder than expert then just have an uber hard difficulty. Not ghost (because I don't think you should afford ghosting) but perhaps a Keeper difficulty or Exquisite difficulty.