SneakyJack on 10/6/2009 at 04:27
Quote Posted by RGL
How about
Bastard Hard:laff: :laff:
I really enjoy the way alot of Fan Missions deal with difficulty - higher difficulty levels only affect how many areas you can access, the loot requirement or how many AI are in play. Adding a few more objectives to complete is always nice as well.
I really don't enjoy expert meaning forced ghosting, KO limits and other generic restrictions on gameplay.. in some missions for a non-ghoster like me playing on expert means the mission is impossible to complete. I think all difficulties should have an optional ghosting objective that just shows a message when your ghost has been broken - thus covering those who want to force themselves to ghost on the highest difficulty as well.
Jah on 10/6/2009 at 07:14
Quote Posted by negative_len
The problem with lowering loot requirements is that it gives a certain meaninglessness to the rest of the loot once you've achieved your requirement, especially if there's a lot more in the mission than you've collected.
This is often the case in FM's, which are played separately, but if you can use the loot money to buy more equipment between missions, finding more loot now will help make things a little easier in the future. In T1/2, that was motivation enough for me to pick up more loot after fulfilling the objective. T3 screwed things up by letting you hoard equipment to a point where you couldn't carry any more and had no more use for money.
belboz on 12/6/2009 at 11:28
in my mods I used to use the normal, hard, expert settings to change the storyline a bit for each settings, add extra areas that were blocked off with a wall in the lower settings, add extra guards in the higher settings, change the readables in the different settings, so you weren't actually getting the same game but making it hard each run through, you were actually getting three games in one.
Wolfian on 13/6/2009 at 10:50
No kills unless someone deserves it. Get more loot. More objectives that fit the mission.