TheivingME on 12/8/2009 at 11:01
I think it is because thieving is romantacised in Thief. It is not the work of some lowlife thug or robber, and it is not, as was said a crime of passion like murder.
The difference between being a thief and a robber (in this universe atleast) is the Thief breaks into these buildings without anyone knowing he was there until the next morning. It is more of an artform than a crime.
Think about how the first missions opens up, with Garret explaining baffords, how much of a project it seems, how he knows the chief guard and the lord is out, how he hopes there will be another way in, how you are drawn into the mindset of a charachter who has dedicated a significant portion of his time to drawing up this plot for breaking into a building, yet ofcourse you control him and dont know whats coming, so you are bought along for the ride and feel
artistic for being able to slip past someone undetected.
Quote Posted by Dussander
I felt bad after stealing Widow Moira's inheritence
me to
Beleg Cúthalion on 12/8/2009 at 13:24
Quote Posted by TheivingME
It is more of an artform than a crime. [...] you are bought along for the ride and feel
artistic for being able to slip past someone undetected.
That's about what I think, it's more the technique and the "way" than the loot or the "goal". Likewise modern fencing isn't much about killing people (and I don't mean that because the weapons are blunt) but about the ability, the wit, the art of doing it.
Wormrat on 12/8/2009 at 14:28
I've never felt like the stealing in Thief is really stealing, because you're in a world where no one but Garrett cares about the loot lying around. It feels more like Mario collecting coins than a real act of theft.
For me, the only thing that creates that feeling of "nicking their stuff" is when you have a scenario in which the people know someone is trying to grab their goods, are keeping an eye on everything, but you still get in and take it from under their noses. A heist-like scenario, if you will.
Ghosting can come close to this feeling (and so does tiptoeing around sleeping AIs, to a lesser extent). Sneaky ways of bypassing security systems (e.g. secret entrances, rope arrows, not just turning them off or inputting a code) are good, too. I guess what I'm saying is that I'd like to see more subversion. One of the best examples I can think of is the OM "Framed!"--not because of the knockout restrictions, but because of the whole idea of taking someone's personal effects and placing them in a vault to implicate them, with no one being the wiser.
Overall, it seems to me that the games are much more about well-planned, well-executed infiltration than acts of theft.
SlyFoxx on 12/8/2009 at 14:47
I'm pretty much with Digi on the subject. I like being the Master Thief who is after the BIG prize. All that other stuff is nice but who would really go out of their way and risk capture or death for some trinket worth a few bob. (Well yeah...Garrett but it's a bit unrealistic.)
infinity on 12/8/2009 at 15:03
I agree with Thievery being romanticized. Since I've played Thief, I've taken on different definitions of taking other peoples stuff. The classic example is the distinction of the word Thievery, as opposed to Robbery, or Burglary, or even Larceny. Those words are just uglier than Thievery. They imply some use of imperfect force, and incompetent desperation. Whenever I hear the word Thief, in a context that uses violence or anything blatant (like a bank robbery) I feel that the word is being misused. Thievery is complex art, perfection, something better than violence.
But we all remember what the devs said: how they were worried about the idea of stealing from people, and that's why we got more monsters and non-human bad guys in TDP, but when they realized they could go forward with confidence, TMA moved slightly away from that.
Swiz on 12/8/2009 at 15:14
The only time I've really felt bad about it was the, uh, hard-earned loot in T2X's Ill Repute. The whole tone of that level seemed a bit off, to be honest: it's mostly done in a jokey Carry On Thieving manner, so finding the brutal murder scene jars.
massageguy on 12/8/2009 at 16:11
Garret is a character of questionable ethics anyways. I mean, he;s not earnig an honest living anyways, is he? besides, who doesn't dream of robbing the rich and giving to the poor (ourselves)? If I could get away with such things in real life, I probably would myself (oh is that homeland security at my door?)
He's also badgered by a demi-goddess (Victoria) and then there's the guild, the all seeing all knowing eyes of this world. He's kind of hemmed in to the whole thing, choiceless really.
I havent played Thief III so I don't know the ethics there. As far as I and II though, I'd say Garret is fairly ethical anyways. He's just in a tight spot. I only wish he was more of a ladies man though (and it would make the game more interesting).
Peace out......
Albert on 12/8/2009 at 16:29
I feel bad for stealing that one guys cheese... but it was delicious! :cheeky:
Eh, I mostly prefer the blackjack, considering that it's quite hard to take enemies out when they're on the alert.
Quote Posted by massageguy
I only wish he was more of a ladies man though (and it would make the game more interesting).
Dunno how any more interesting Garrett could be... Unless:
Inline Image:
http://img38.imageshack.us/img38/9125/hunkgarrett.pngBut then again, why have to worry about turning Thiaf (shudder) into another snore-fest of this decade where all video game heroes are macho in a Chuck Norris sense of macho? We always have Karras...
*Thinks to self a few moments, and suddenly utters-*
Oh, I forgot...
Beleg Cúthalion on 12/8/2009 at 19:19
Apparently there are some people who thought the optional loot thing in Widow Moira's mansion in TDS was a bug. However, I liked how that really made you aware of what you are in fact doing.
Albert on 12/8/2009 at 19:28
TDS bug thing.... ?