Beleg Cúthalion on 15/8/2009 at 20:45
Thief has pipes. But the loot (f)rob sound is indeed very appealing.
Albert on 15/8/2009 at 22:53
*Hums mario theme...*
What pipes dost thou speaketh of? :rolleyes:
TheivingME on 16/8/2009 at 01:01
Quote Posted by Stath MIA
Quite surprising how many other taffers put bodies "to sleep" on beds and couches. I thought I was the only one, I always just half figured that when they woke up they'd just assume that they fell asleep on the job. Amusing the things we do in a video game.
I do that to, but only cos in my mind i hope a guard will just asume they are asleep.
but it is always OH MY GOD A DEAD BODY.....breathing on a bed:sweat:
massageguy on 23/5/2010 at 16:24
Quote Posted by Thief13x
I never felt 1 bit guilty stealing from the dead:D
Apart from that, I always felt bad stealing from servants who had a loaf of bread in one chest and 15 gold in another:p
Granted if my "ribs were meeting my spine" I probably wouldn't care. Oh, if only..."my ribs were meeting my spine" :(
I'll give you that--and never thought about it really. Good point!
massageguy on 23/5/2010 at 16:32
Quote Posted by raevol
It seems in Thief you're always stealing from some rich dude, or some crazy religious organization, or some people who are entombed a little ways away and are too dead to care.
Now, stealing in Morrowind was different for me. I legitimately would feel bad if I took something from an average peasant, unless they had really ticked me off.
I had this argument with my very unspiritual roommate. Essentially, as with arhceological finds, you have to consider the age of the artifacts. Ethics seem quite negotiable under these circumstances, and I still shudder at the thought. Viewed from the karmic POV, you're bringing bad energy on yourself by robbing the dead. Robbing a cemetery is like asking for bad karma, but a tomb that time has forgotten? Well.......
lost_soul on 23/5/2010 at 23:37
Nah, I enjoy being a maniac and causing havoc when playing games! I've recently been playing T:DS again, and I just can't help but knock out (or kill) NPCs in the city portion of the game. It is hilarious to see a city guard blame a Pagan or a Hammer for the body laying there, and have a big battle ensue. I've even been known to fire noise maker arrows near the action to attract more NPCs to the party.
One of the things that makes this fun is having AI that not only reacts to you (the player), but to each other. Another time, I had some guards chase me to the boat at the docks. While they were on the ledge shaking their fists at me, I tossed a gas bomb at them! Watching them collaps and then flip into the water below was so funny that I had to load it back up and do it a few more times. Unfortunately, I was only able to get 3 guards near the dock.
SneakyJack on 24/5/2010 at 19:30
Quote Posted by Selete
Did anybody who played this game ever feel guilty about stealing what they were stealing? Or about the reactions they'd cause in innocent people when others saw their handiwork? Or did you actually delight in it at times, as I did? (*Imagining a pile of bonked guards waking up on top of one another in a closet, next to a bunch of carefully placed bottles.*) If so, what are the elements that make it so much damn fun to act the part of a jerk?
First and foremost, your entire post was really well written and a joy to read.
To answer the question and to agree with those that have mentioned the same - it's all about the setting and backstory as to whether or not I feel bad about stealing from any given person or location in thief be it an original mission or a fan mission. I can't bring myself ever to steal from a child in the game or from a child's room - and if there is an objective where you can help a kid be happy (like the bonus objective from Pirates Ahoy) I'll make sure I do so. In a world as morally screwed up as the Thief world is, its nice to think that the younger generation might still be untainted by it I guess - and by stealing their savings or their favorite toy you are just making their lives harder.
If its a poor looking family that is barely scraping by I'll leave that coin stack in their attic - but if it is a less than reputable mansion owner I'll rob him blind. I guess it really falls on how well I think they'll rebound from my actions and how easy it would be for what I'm stealing to be replaced.
My decisions go beyond stealing with this frame of mind, though. I never kill anyone unless I need to (if they try to harm me or if the objective requires it) but if I know someone is ruining the life of someone else I may just execute them to make a life easier for the victim.
It's crazy to think that the world of Thief is so well fleshed out and the storytelling is so good that im fully immersed and actually having to make moral decisions in the first place. No other game has made me connect like that - even with better graphics and technology.
Sticky Fingers on 25/5/2010 at 03:35
SneakyJack - well-written & I totally agree (pretty much word for word), especially:
Quote:
it's all about the setting and backstory
I always really appreciate it when the author sets up the opportunity to make your own moral choices about who to steal from (or not as the player sees fit) providing a deeper sense of immersion into the complex character of Garrett. I'm not knocking the 'steal everything that isn't nailed down' approach - I just like having this extra dimension as an option.
Quote:
It's crazy to think that the world of Thief is so well fleshed out and the storytelling is so good that im fully immersed and actually having to make moral decisions in the first place. No other game has made me connect like that - even with better graphics and technology.
Yep - several other games have tried to achieve this, but, IMO, none have succeeded :cool:
Edit: And I'm another who puts "nice" or "innocent" AI I've BJ'd onto a bed (properly oriented) or near a log fire - damn, I'm a softie!
Vigilante on 19/6/2010 at 05:39
I usually am pretty nice, I also put innocents to bed after I knock them out. But I just played All For a Night's Sleep. Cute mission...but after I took all of the chime owner's money, and threw the chimes in the river, the message congratulated me for robbing her blind. I felt kind of bad for it, so I picked her up and cannonballed her into the river as well. Mercy killing or assisted suicide? :laff: :weird: