darkrahnoehk on 9/7/2010 at 03:52
The only act of theft that I makes me feel bad everytime I play the level would be redirecting the Gilver shipment in the OM "Shipping and Receiving". The man's journal, and his accountant's, both have a bit of info on the trouble the company is in and that if this next shipment doesn't make it they will go out of business. Unfortunately this is one of the mission's objectives so there is no way around it. Also the rent is due.
Bluegrime on 9/7/2010 at 04:21
I enjoy stealing things.
jtr7 on 9/7/2010 at 05:37
The very first time I ever played Thief, it was TMA, and I felt bad when I stole from the servants in the first mission, especially after hearing how Lady Rumford was treating Jenivere.
Vantek on 9/7/2010 at 11:40
Unfortunately or not, but the satisfaction of filling as much of the game's "goal" as possible outweighs role-play considerations for me :P Especially if the whole Thief universe is presented as a thoroughly rotten world where almost everone else is probably even much worse than Garrett.
Distinguishing between the decent and the filthy a fun idea though, and sounds like something I would do - if only I didn't get the vibe that decent people almost didn't exist in this place.
In any case, it's definitely satisfying to steal from the rich in this game, in every way. They don't deserve their riches. At all. Somewhat unlike the real world.
TheGrimSmile on 9/7/2010 at 20:57
I feel bad any time I kill someone, though a while ago, I had no qualms with the bow and used it freely.
Once, after playing Half-Life for a while, I tried to play Thief again only to find that it felt so wrong, the way I was shooting everything and running around regardless of who might hear me.
On to the next thing, I do feel a little bad when I steal from poor houses, but if I'm stealing from some rich establishment or from a noble (they're all corrupt) then I don't mind much...
I sometimes put people in beds, but only in the hope that passerby will just think they were sleeping :laff: too bad that never works!
I tend to have more compassion for those who have been killed by others. In the OM Trail of Blood, I felt so bad for the pagans that I made sure every pagan was with another and that each was in front of a fireplace. I didn't steal anything from that little village except for the ruby eyes. I picked up Dewdrop, too, but as more of a courtesy.
darkrahnoehk on 16/7/2010 at 13:31
Quote Posted by TheGrimSmile
...In the OM Trail of Blood, I felt so bad for the pagans that I made sure every pagan was with another and that each was in front of a fireplace...
haha I did that too! only I put them next to luminescent mushrooms outside instead, so they could go backs to the woodsie green. Also from that point on I would make sure to blackjack every mechanist I came across multiple times. If I am fast enough I can get in an average of 3 blows before they hit the ground. Otherwise I drag them to a dark corner and cut 'em once so that when they wake up they have something to remember me by. The Servant/slaves I didn't touch. They are as much victims as anyone else.
Alic on 25/7/2010 at 12:47
I think that Garrett only targets those that he thinks actually deserve to be robbed, for instance in the briefing for baffords, he describes the job as "steal another fat noblemans priceless trinket" and he says it quite maliciously i noticed :P
i agree with the whole background thing as to whether I feel bad stealing or not- i always disliked the hammers, and the downwinders etc. so I always found it fun to steal from these people :ebil:, but there were a few occasions, like constantines masion- I had no idea who he was or what he did, so there was no real motivation for me to steal from him and I just met the loot requirement and left
the same applies for killing. I almost never kill even on my first playthrough beacuse I think it makes the story too unauthentic (master thief breaks into a mansion, gets spotted by a guard "oh well" *stab stab stab*) because its not like other games, where your a hero killing a bad guy, your a normal guy killing a normal guy (kind of). The only times where I made an exception was in Trail of Blood when I found out what the mechanists had done I killed every one of the bastards, and in TDS when I realised that the Keeper enforcers murdered pretty much anyone they came across (whos clever idea was that anyway?)- once again, I killed them all
what do you guys think?
jtr7 on 25/7/2010 at 13:00
Yeah, until TDS, Garrett's personal goals were always much more limited to people known to be up to no good or inconveniencing him or worse. To steal 90% of loot on Expert in TDS meant few characters are safe, few get to keep their valuables.
But before TDS:
He stole from the dead a lot, freshly dead and bloody or dried up bones, it didn't matter either way. What are the dead going to do with it?
He very occasionally steals from people who've done nothing wrong that we're ever told, like T.M. Blackheart, who was merely popular and not necessarily corrupt or that rich at all, and at the time he robbed the warehouses, Garrett hadn't stated he hated the Mechanists enough to punish everyone with any connection to them, willing or not.
Elentari on 25/7/2010 at 18:16
I notice, generally, stealing from 'normal' people who haven't done anything to Garrett or shown themselves to be evil etc. . .*most* of the stealing he does is stealing out of convenience. I mean, if you pass through a house (for whatever reason) and see a stack of coins there. . .what thief is going to say 'huh, they left a pile of money on the table (or a windowsill. . .who keeps stacks of cash on a windowsill??). But these people haven't done anything wrong, so we'll just leave it alone.' Ok, so as normal people in the real world we would - but I wouldn't see a career thief like him just ignoring it. Unless he is feeling charitable at the moment, perhaps.
But yeah. I notice that most of the time when you enter the 'poorer' people's areas, its all stuff of convenience, or food. There's not usually anything more you *can* take, which sort of suggests that he wouldn't hugely be prying.
Although, fan missions often change that a bit more, with you going under people's beds or such and pulling out their savings, etc. I always felt mean for that. . .I mean, a lot of these people look like they're just barely getting by as it is - just like him - and maybe *maybe* being able to put a little by for a rainy day - but its rarely much - and he goes and takes it all? Thats just. . .mean!
Beleg Cúthalion on 25/7/2010 at 19:16
Quote Posted by jtr7
Yeah, until TDS, Garrett's personal goals were always much more limited to people known to be up to no good or inconveniencing him or worse. To steal 90% of loot on Expert in TDS meant few characters are safe, few get to keep their valuables.
That is only if you
don't consider Lord Ember/Julian, the Hammerites and Pagan characters and creatures, the patients and the Keepers "up to no good". The museum isn't different from the First City Bank in its moral aspects and the Seaside Mansion is intentionally stressing the moral aspect. On the other hand, stealing in the City sections is fully optional or even unnecessary. That's why I don't see any major difference.