The Fighting TTLGers present: Arma 3 (a TTLG Coop Saturdays spin-off) - by Thirith
Jason Moyer on 18/4/2019 at 18:45
I guess I'll be there. Fucking ArmA.
Jeshibu on 26/4/2019 at 16:23
I will have to bow out as tomorrow is our king's birthday. I forgot about the festivities until recently.
Thirith on 26/4/2019 at 17:44
Aww! What are we going to do without our best - if royalist, apparently - marksman? Anyway, enjoy the day and happy birthday to Willem-Alexander!
Thirith on 27/4/2019 at 16:23
Why do 95% of all Arma stories begin with "In spite of technical issues..."?
So yeah... Things didn't start well today. After Malf had to reinstall things, it took quite some fiddling to get the radio mod to work at his end. Then we ran into problems with two of the missions: one had a scripting issue where the car we were in drove off but the camera stayed stuck in place, the other threw us into the jungle where we couldn't see the enemy until they saw, and shot, us.
However, we still had two very nice missions, starting with Operation Ocean View, where henke, Malf, Piglick and me took out two enemy camps. It was a simple mission and one we'd played before, but after the problems we had getting the radio mod to work at Malf's end it was nice to have something clear and challenging but not unfair. We took care of the camps without any casualties on our side and won the mission. Yay!
Negotiation was also fun, but not quite as successful. We were tasked with taking out two enemy leaders who were entering negotiations. Did henke, our marksman, take one of them out at a distance? I'm not entirely sure because I was under fire at the time - but then the other target jumped into a pickup truck and tried to escape. We just about got him before he was gone, but by that time we were under fire from several directions. I went down once or twice, but Malf got to me just before I bled out. We then cleared out a (mostly already cleared, to be honest) camp and found and liberated a hostage, at which point we could've used a smoke grenade to call in the extraction chopper - but we decided to go for one of the optional goals: destroying an enemy arsenal. We were giddy due to our success so far, with Malf and Piglick heading there in a 'liberated' pickup truck and henke and me on a quadbike. I think we may have stopped too close to the arsenal and in a bad spot, because before we had eyes on the enemy they started firing on us. I went down, then henke and Piglick, and while Malf tried to stabilise and revive me, he caught a bullet as well. Game over. Still, fun mission - and I prefer losing a mission in an interesting way than winning because the AI went on the fritz.
I'm not sure yet whether the next session will take place in two or three weeks. Will post an update once I've figured it out.
Jason Moyer on 28/4/2019 at 10:38
Sorry I missed it again, I completely passed out while waiting for the game time to roll around. I'll try and be there next time to frag everyone.
Have you guys ever done any End Game missions? I did the singleplayer showcase for that and it was pretty damn great, I thought.
PigLick on 28/4/2019 at 10:55
Next time I wouldnt mind trying a mission thats more close quarters, like clearing out a town or something, rather than the long range stuff we seem to do. Mainly cos I suck at long range stuff.
Thirith on 28/4/2019 at 17:08
@Jason Moyer:
I've not yet played any End Game missions, I think. I'll have to check them out, especially how many players are needed and whether/how well they work in coop.
@PigLick:
I know what you mean. Having the right scope helps, but I also like me some close-quarter, town-clearing combat. It's always a bit difficult to pick missions because it's never entirely clear how many people will turn up, but I'll have a look around for some missions set in and around towns. We also have some such missions that we've played before but that are flexible enough to be played more than once.
By the way, if any of you know of or find any user missions that look interesting and that don't use mods beyond what we have (or that use mods that might be worth checking out), let me know!
Tony_Tarantula on 29/4/2019 at 03:26
Quote Posted by PigLick
Next time I wouldnt mind trying a mission thats more close quarters, like clearing out a town or something, rather than the long range stuff we seem to do. Mainly cos I suck at long range stuff.
[video=youtube;KXFzQsr5Vp8]https://www.youtube.com/watch?v=KXFzQsr5Vp8[/video]
Worth watching if you're interested in that kind of thing. Close quarters fighting is much more dangerous in any kind of "realistic" setting (even airsoft/paintball), doubly so when you're dealing with the fidliness of controls in a simulation.
demagogue on 29/4/2019 at 04:21
My impression is you don't have the same situational awareness in a sim though.
So in a large open environment, it's easy to lose track of where people and places and signs of the enemy are around you, and you can be taken down without even knowing where it was coming from.
In a close quarters environment, it's easier to have a feel for where things are so you can more quickly respond, and you at least know where to hide from.
Until I got this new computer, my screen was pretty small though and contributed to that issue.
The bad thing about this new computer is wifi sometimes doesn't connect (a driver issue?), which is why I couldn't join this last game. Sorry. It's a weird problem I'm not even sure how to diagnose.
Tony_Tarantula on 29/4/2019 at 13:03
That's why a sim is much harder to do that kind of thing in. Although to be fair the "taken down without even knowing where it was coming from" is something that happens in real life.