The Fighting TTLGers present: Arma 3 (a TTLG Coop Saturdays spin-off) - by Thirith
Jason Moyer on 11/5/2019 at 16:56
That last mission was awesome when it wasn't being glitchy as hell. Hopefully in 2 weeks I won't pass out for like the third straight time, waking up to "hey we're starting ArmA" messages.
Jason Moyer on 24/5/2019 at 16:26
Hot damn.
[video=youtube;ds7RoCrhUyk]https://www.youtube.com/watch?v=ds7RoCrhUyk[/video]
Pyrian on 24/5/2019 at 17:15
That is somehow kinda hilarious.
demagogue on 25/5/2019 at 00:50
I'll cross post what I thought about this.
First reaction: Lul wut?
On reflection: Because it's Arma3 it sets it up to look more like a documentary than a fantasy, like Arrival did, and then (judging by this trailer) it sort of becomes a fantasy anyway, like Arrival did. But even then a hardcore military sim about first contact could be pretty cool.
Neb on 25/5/2019 at 01:42
In the group I play Arma 3 with, every year we have a Halloween session with all kinds of stuff: Velociraptors in the woods, flying saucers, giant Japanese mechs, Predator. Last year we had to attack a town taken over by Lego men, so I approve of this DLC. They probably can't out-strange it for me.
Thirith on 25/5/2019 at 16:43
Nice session today, with one epic mission: Sigma Quadrant 7. We've enjoyed some of this series of missions in the past; they usually take place over a fairly wide area and allow for different approaches. Boy, does the mission designer love MRAPs, though: every roadblock had at least two of them, and we frequently had to go back to base to grab more missiles. There was one scene that I wish I had recorded: Malf calling out one MRAP, only for several grenades to land precisely where he was standing, so there was Malf, then there was an explosion and then there was a hole in the ground... though Malf was lying in the hole, badly injured but still alive.
The mission didn't always run smoothly, and some of it was a bit buggy, but we managed to finish and get to the extraction point okay. Well, everyone except for poor Ward, the AI and sixth man on the team. He decided to nope out pretty early and is still standing at waypoint 1, most likely, getting on his Bartleby: "I'd prefer not to."
Thanks to henke, Malf, dema and Jason for a fun session! The next one will probably be in three weeks, but I'll definitely post to confirm in 1-2 weeks.
Malf on 25/5/2019 at 17:03
Yeah, that was good fun. And I give our truck 10 points for style:
[video=youtube_share;pevFCjE-HT0]https://youtu.be/pevFCjE-HT0[/video]
(Bear with me, YouTube seems to be stuck on "processing" at the mo)
Thirith on 27/5/2019 at 08:50
That's a great video, Malf! And it was brilliant that for once the physics hiccup didn't result in the vehicle exploding and everyone on board dying horribly. I remember a mission with a different group where a bunch of people in a jeep bumped the getaway helicopter ever so slightly and everyone died in the resulting fireball.
Anyway, as I'm not around in two weeks, here are the specs for the next game:
Quote:
The next Arma 3 coop session:
Date: Sat, 15 June 2019
Time: 3-6pm UK timeAs always, I'll be online a bit before 3pm to set up the server and check who's on Steam.
I'll send around PMs on Steam so that everyone's in the picture.
Tony_Tarantula on 29/5/2019 at 17:49
Quote Posted by demagogue
I'll cross post what I thought about this.
First reaction: Lul wut?
On reflection: Because it's Arma3 it sets it up to look more like a documentary than a fantasy, like Arrival did, and then (judging by this trailer) it sort of becomes a fantasy anyway, like Arrival did. But even then a hardcore military sim about first contact could be pretty cool.
This could be great. I'd love to have a good sci-fi game that emphasis greater realism in how such a conflict would work.
Thirith on 15/6/2019 at 16:39
Nice session today - thanks to henke, Malf, Piglick and Jason for joining!
The first mission (called Fear) didn't bode well; already in the planning phase some of us couldn't see the map or the tasks, and when we launched it, Malf and myself were stuck in the bodies of glitchy seagulls, so we went straight to the second one, Jump in the Fire, which tasked us with finding a friendly team under fire and getting it out of a small town on Altis. We found them well enough, but the retreat proved gruelling and deadly. In the end there were two or three of us badly wounded, with no one up to treat those wounds, so we crawled out of the building where we were hiding, hoping to take some of the enemy with us. We didn't, but at least we tried.Great, tense stuff.
This was followed by something altogether more insane: Operation Butterfly, which let us pick any of the two dozen attack choppers at the airfield, and off we went to take down a convoy, some armoured vehicles and some (equally armoured) tanks. There wasn't much strategy as we Flight of the Valkyrieed our way towards the enemy encampments, but it was a nice little palate cleanser, and we blew up some stuff real good.
Operation Envoy Expedition split us up into two teams: a small team and a sniper/spotter combo. Our mission: to take down an enemy convoy and kill an officer. Easier said than done, mainly because Arma's pathfinding can be quite temperamental. One MRAP made it out of the enemy base and was quickly taken out by... henke, I think? Another truck basically glitched around the base but made it down the road about five minutes later. We took that one out as well - but where was the officer? Turns out he was in yet another truck that had gone glitchy right at the beginning of the mission... and blown up without ever coming close to us. So we hoofed it to the enemy camp, not without some pain and suffering (some might say that I first shot Malf then henke because I thought they were bad guys, but who trusts what some might say?). We finally took out the officer, defended against the remaining enemy soldiers in the base and then flew into the sunset in our Hummingbird helicopter. Hooray!
The final mission was also a bit helicopter-heavy: Thunder Ridge tasked us with finding a downed Ghosthawk, blowing it up, finding the survivors of the crash and taking them to the exfil point. Obviously this wasn't without problems... problems of the pretty scripted kind. Nonetheless, the mission was fun (even if the Ghosthawk took about five satchel charges to blow up), in particular a firefight around a bunch of houses where the survivors were being held by enemy troops, and while Jason, Malf and Piglick decided to walk (the survivors had run in the direction of the exfil point), henke and myself grabbed the nearby Hummingbird and flew out in style, ending the mission successfully.
The next session will probably take place in three weeks, but I'll confirm this here and on Steam in a week or two.