The Fighting TTLGers present: Arma 3 (a TTLG Coop Saturdays spin-off) - by Thirith
Thirith on 1/8/2019 at 08:03
Quick reminder for the people hoping to join the Saturday session: make sure to update your Arma 3, because otherwise you might be locked out of the game when we want to start. (I think there might have been quite a hefty update in parallel with the Contact DLC having been released.)
Thirith on 3/8/2019 at 16:08
Fun game today! We played Sigma Quadrant 8 (Altis), another mission in the series we started a couple of years ago. While the mission designer is way too much in love with placing MRAPs with grenade launchers everywhere, we did make our way across Altis, liberating (is that the right euphemism?) two villages, taking care of an outpost and finally conquering a CSAT base built around the Altis dome. We weren't necessarily altogether structured and tactical in our approach, but we'd said early on that we'd command by democracy or, failing that, anarchy, which we did. Some oddities along the way, such as the laser sights on Malf's gun being visible in Night Vision to some of us but not to others, so it was only moderately helpful when he pointed out MRAPs to us with his invisible laser pointer. Thanks to jason, dema, Jeshibu, Malf and PigLick; sadly the latter only managed to join when we were already almost done, but next time we'll let you take out an MRAP or two, PigLick, promise!
Next game will be in three weeks, on Saturday, 24 August. As always, I'll send out reminders via Steam. Till then, avoid the rain of grenades!
Thirith on 3/8/2019 at 16:50
Those nighttime explosions are just so damn pretty...!
Thirith on 4/8/2019 at 13:05
And here's the official announcement:
Quote:
The next Arma 3 coop session:
Date: Sat, 24 August 2019
Time: 3-6pm UK timeAs always, I'll be online a bit before 3pm to set up the server and check who's on Steam.
Thirith on 7/8/2019 at 11:49
I've not played Take on Helicopters, though I did buy it years ago. From what I've heard, it uses the somewhat more complex heli model that they added as an option in Arma 3. Anyone who likes flying helicopters in Arma but isn't a big fan of the combat aspect might get a kick out of this one, added to which Seattle makes for a decidedly different environment from the usual Arma battlefields, where you get towns and villages but not all that many modern urban environments.
Thirith on 24/8/2019 at 17:11
Weird session today: either due to bad mission design or because Arma's gonna Arma, we got the following: one mission where mines placed on the road didn't explode when MRAPs and trucks went straight over them; missions where only two of us were actually on the map as human beings, while the others were seagulls but couldn't do anything; missions where the closer we got to the objective, the more lag we had, because the mission creator had placed hundreds of enemy AI just waiting for us (henke had a kill count of 50+ IIRC); and missions where the objectives never showed. We also had some issues with dema still not having radio access and Piglick and henke dropping out in mid-mission for some reason.
Nonetheless, when it worked it was a fun session, in particular the early mission Ambush (Stratis), which we tried twice. The first time I touched off the explosives when one of two dangerous MRAPs drove over them, but the trucks got away; the second time it was Jeshibu, I think, who commanded us to victory, even if his mines all turned out to be duds. The final mission, Firefight Alikampos (Stratis) was also enjoyable: a straightforward but not too easy village-clearing mission with a well-placed enemy MRAP almost taking us out with its explosives, until henke got behind it and finished it off. As we were mopping up the last of the enemies, I almost got Jeshibu with a grenade thrown into the corridor where he'd just gone, but he ducked into another room and found the last of the enemy units, getting us to victory. Hooray!
I'm not sure yet whether I'll run the next game in two or three weeks, but I'll let everyone know. Thanks to henke, Jeshibu, jason, Piglick and demagoggles for a fun game!
Pyrian on 24/8/2019 at 18:56
Quote Posted by Thirith
...the others were seagulls but couldn't do anything...
Are seagulls normally effective bombers in this game?
Thirith on 26/8/2019 at 09:26
Unfortunately not. Also, they control worse than pretty much anything else in
Arma. Remember those RC plane missions in
GTA? Yup, they're that bad.
Anyway, I've now figured out that the next session will be in three weeks, i.e.
Quote:
The next Arma 3 coop session:
Date: Sat, 14 September 2019
Time: 3-6pm UK timeAs always, I'll be online a bit before 3pm to set up the server and check who's on Steam.