The Fighting TTLGers present: Arma 3 (a TTLG Coop Saturdays spin-off) - by Thirith
Thirith on 25/2/2018 at 10:54
Quote:
The next Arma 3 coop session:
Date: Sat, 10 March 2018
Time: 3-5pm UK timeLooking forward to seeing the crew on Altis, Takistan, Chernarus etc.!
Thirith on 2/3/2018 at 19:08
Having fun putting together a defend mission for the gang, with a little help from Arma pro Lord Penney. Yes, there will be lots of bad guys - but they'll be scripted to be polite and will take their turns making us miserable. Looking forward to trying it out on the TTLG squad!
Thirith on 10/3/2018 at 18:03
Nice session - smaller than the last two times (six players, all in all), but two successful missions.
Defend AlikamposFirst we defended a little town on Altis from several waves of attackers... and yes, admittedly I'd set the number of attackers to the minimum, but even like that it wasn't easy. In the end we repelled them, with some last-minute CAS help from an attack chopper, and boarded the two transport helicopters that took us to safety.
Sigma Quadrant 4We'd played a few of the SQ missions before, but either this one was less deadly or we've become better at
Arma. First we took down three roadblocks in a daring nighttime raid, then we moved on to a nearby island to take down the AA. We were very tempted to take the enemy's helicopter and use it in our final attack on the base, but as there wasn't any fuel in it Jesh blew it up (while we were a couple of metres away from it, but miraculously no one got hurt)... and then found out that the mission had made our boats disappear. That sucked, but thanks to Jesh we found another boat, assaulted the base and took out the Commander. All in all, a resounding - and surprisingly picturesque - success!
Inline Image:
https://i.imgur.com/0xiiPb1.jpg
Thirith on 10/3/2018 at 18:21
Remember when we spent about half an hour getting chewed up by a pissy Ifrit when we played an earlier Sigma Quadrant mission last year? I think we've definitely got better at handling them (though I do suspect this mission was a bit more forgiving by design).
henke on 11/3/2018 at 06:49
I liked Sigma Quadrant 4 a lot. Difficulty was well balanced, and Lord Penney did a good job at leading us.
[video=youtube;oH7nYG2PDbw]https://www.youtube.com/watch?v=oH7nYG2PDbw[/video]
Clearly my recon-skills @2:10 leave something to be desired tho. :p
Thirith on 11/3/2018 at 09:52
No worries - it's not like anyone else noticed that Ifrit just a few steps away until it was almost too late.
Quote:
The next Arma 3 coop session:
Date: Sat, 24 March 2018
Time: 3-5pm UK timeAs always, I'll be online a bit before 3pm to set up the server and check who's on Steam. I'll try to launch the server with a lobby mission 10 minutes before the session starts, and I'll post the IP and password on the Steam group, under the Events tab.
Thirith on 24/3/2018 at 17:21
After the last session two weeks ago was a great success - two missions played, two missions won - this one was the opposite. Henke knew what he was doing when he said he couldn't join... which, come to think of it, is a tad suspicious. Hmm.
Downpour
A defend mission set on Tanoa, created by Lord Penney, our main Arma expert (and, sadly, not a TTLG member). We found ourselves stuck in a small town during a rainstorm as the enemy came at us from various directions. When our leader Sulphur phased through a roof and died, perhaps we should've known that we weren't getting out of this alive, but things then went surprisingly well - until the tank arrived. It took out me, the one guy with an AT launcher, and after that it was just a matter of time till we were all dead.
Escape Tanoa
The highly randomised Escape missions can be great fun - or they can be horrific meatgrinders. Today they were the latter, though we still had some fun... in particular during the run where the backpack which should've given us our starter weapons vanished the moment one of us touched it. Which meant we were tasked with escaping a POW camp without any chance of getting our hands on weapons. "Run, Forrest!" went through our heads, followed closely by a bunch of bullets. On a later run, most of us ended up dying in the jungle while Jesh and Malf got to the nearby coast. Perhaps Malf kinda, sorta (though not really, not entirely) spoiling the ending of Lost doomed the two of them, because just as they found a getaway boat they were ambushed by enemy troops that ended up killing them. Ah well. It was a good run.
We then tried to play a mission set in Takistan, but it booted three of the five players every time we launched it, so we ended on...
Operation Bolero
... which had me and Jesh as a team of snipers overlooking a town and CSAT outpost, which the others were tasked to infiltrate so they could take out the AA equipment. We didn't win this one either, but at least we had a fighting chance - though unfortunately we'd decided to take along an explosives guy but not anyone with AT weaponry, which turned out to be the wrong decision, as CSAT threw a couple of armoured vehicles our way. We all ended face down in the mud, thinking that war is hell - especially if you're caught with your pants down and no anti-tank weaponry to speak of.
Thirith on 25/3/2018 at 08:15
Yesterday Jesh helped me test a 1-2 player helicopter training mission for
Arma. It seems to work, so thanks to the magic of Steam Workshop I'm sharing it with anyone here who'd like to practice flying around with the Hummingbird transport helicopter. In the mission, you have to go and pick up six units (the sequence is randomised) and drop them off at the base. When you get close to them, they'll drop smoke and flares and start approaching the helicopter; be careful not to squish 'em!
(
http://steamcommunity.com/sharedfiles/filedetails/?id=1341443196) (you may have to be logged in to access it)
Talking of which, some of you have said you find flying helicopters in
Arma difficult; for me, it helped a lot to tweak the controls. I use the following:
W - Cyclic forward
S - Cyclic backward
A/Mouse left - Cyclic left
D/Mouse right - Cyclic right
Q - Collective raise
Z - Collective lower (well, it's really Y in my case, due to a QWERTZ keyboard)
X - Left pedal
C - Right pedal
I use the mouse (sensitivity turned up almost to the top) for most of my steering, so WASD don't get much use other than when I need to do drastic manoeuvres.
Thirith on 27/3/2018 at 10:33
The next
Arma 3 coop session:
Quote:
Date: Sat, 7 April 2018
Time: 3-5pm UK timeAs always, I'll be online a bit before 3pm to set up the server and check who's on Steam. I'll try to launch the server with a lobby mission 10 minutes before the session starts, and I'll post the IP and password on the Steam group, under the Events tab.
In the meantime, have a happy Easter!