Queue on 8/12/2008 at 12:45
Quote Posted by jtr7
Naw. They just curse and berate, erect shrines to their egos, and get all pornographic. But underneath, it's the same embitterment and cynicism.
Everyone needs a hobby.
The last EA game I bought was Harry Potter and the Goblet of Fire--and that went directly into the trash can after trying to navigate the insanely idiotic controls, and then realizing that the install gacked my machine. I had to format the drive to recover. So, I doubt that I'd try another EA release-- even for Thief. :(
Zillameth on 8/12/2008 at 13:14
Quote Posted by Peanuckle
The idea of using Assassin's Creed stuff in a Thief 4 would be cool. Imagine being able to move like The AC guy (can't remember his name) and sneak like Garrett. You could make flying KO's from a mile in the air! The Thieve's Highway would be extraordinary, with beautiful skylines and cityscenes.
I think that would be a good way to go with it.
The day they turn Thief protagonist into a "badass" will be the day I stop playing Thief.
Zillameth on 8/12/2008 at 17:14
I mean "badass", not "dangerous-looking". "Badass" means "ready to cause or get into trouble", or "of formidable strength or skill". That's never been the case in this series, not even in TDS. The only uncommon skill Garrett has is his ability to hide in shadows, and it isn't exactly something we would expect from a "badass" person.
What I'm trying to say is, if someone combines abilities of Altair and Garrett, they will remove challenges inherent to this series. In fact, all the challenge will be gone, other that jumping between platforms. I also don't like this idea on a narrative level, because overpowered characters tend to be unsophisticated.
Unless what Peanuckle really wanted to say was that it would be nice to combine technologies from both games. I agree with that. Assassin's Creed has a huge scale, its cities seem like living places, and all the climbing and jumping feels very natural and unconstrained. Using this kind of tech would give Thief level designers many new opportunities.
However, I don't like the concept of an uber-thief who can KO people mid-air from a mile high. I'm just too old for that kind of adolescent fantasy.
Thor on 8/12/2008 at 22:54
Ubi Soft sounds indeed like our best option. I still wish LGS never died and made it's Thief III, but i also want telekenysis, so...
From playing Splinter cell those years back, i remember it as the game with most action abilities i've played back then. If Thief would get a little more acrobatic (well, maybe not Jackie Chan yet), he would seem more of a thief too. But there again, he just simply looks cooler in his hooded cape in videos.
Too bad i haven't played Assasin Creed, but if i am to get a better computer before Thief IV (~1%), i'll probably try Assasin's Creed in hopes, that Thief IV will have it's good stuff aswell.
Anyhow, i have this bad feeling Eidos shall be given project of Thief IV.
jtr7 on 8/12/2008 at 23:11
Nimbleness, finesse, and athleticism are not requirements for a thief. His methods of infiltration, and his melding with shadows have always been more than enough. He has no need to be anymore slippery or gain more distance. Let the player create their own flashy skills. Most burglaries, even big heists, rarely tap into that. Knowledge, coordination, use of tools and equipment, and strength are.
He needs no more power-ups or level-ups. He needs to start back at a TDP level and let his acquired knowledge and intense experience be his power.
If the Enforcers had truly been formidable, then I could see his need to have an edge, interception of telepathic communication aside. Although, I've yet to try to play with the Enforcers' telepathic voices omitted.:sly:
Dante on 9/12/2008 at 01:23
Quote Posted by jtr7
Nimbleness, finesse, and athleticism are not requirements for a thief. His methods of infiltration, and his melding with shadows have always been more than enough. He has no need to be anymore slippery or gain more distance. Let the player create their own flashy skills. Most burglaries, even big heists, rarely tap into that. Knowledge, coordination, use of tools and equipment, and strength are.
+1