New Horizon on 18/2/2006 at 00:13
Quote Posted by Gildoran
...or "look at the moon for 3 hours straight" if you wanted.
Well, you just blew the big surprise in my mission. ;)
Gildoran on 18/2/2006 at 00:29
Heh, I was trying to think of stuff that wouldn't be possible with DromEd or T:DS. I was also pondering mentioning "run around clockwise for 3 consecutive circles". Not exactly shining examples of game-play, but I'm just trying to say "if you can do this, you can do all sorts of things".
Gestalt on 18/2/2006 at 00:30
Will Chair Knockover be TDM's equivalent of Bucket Get?
Shadowcat on 18/2/2006 at 00:35
Quote Posted by Gildoran
You could even have objectives like "knock over every chair in a room"
Bored of ghosting? Now try poltergeisting! :)
demagogue on 18/2/2006 at 01:49
Quote Posted by Gestalt
Will Chair Knockover be TDM's equivalent of Bucket Get?
I'm not sure Bucket Get will ever have an equal.
Ishtvan on 18/2/2006 at 07:50
If all goes as planned, you'll be able to do even better than that: Turn every chair slightly clockwise! Switch left and right shoes! Mess with AI's heads! I have the power to take anything from you, including your recollection of putting the hairbrush down on the right side of the sink, when it is now clearly on the left side of the sink!
In all seriousness though, I'm proud to say that AI will be able to drown in buckets.
Gestalt on 18/2/2006 at 18:43
I'd better start writing the design document for my interior decorator mod. Finally my dreams can become reality!
Implementing Feng Shui Mode might be a bit tricky. I might need to recruit a programmer for that or something.
Thirith on 18/2/2006 at 18:50
Quote Posted by Shadowcat
Bored of ghosting? Now try poltergeisting! :)
That might be cool, actually... Imagine a mission where you have to drive a rich, jaded nobleman into selling his mansion for peanuts - and the way you go about this is by convincing him the place is haunted.
Fingernail on 18/2/2006 at 20:01
I would like to thank Fidcal for his informative article.
firoso on 18/2/2006 at 21:14
Quote Posted by Thirith
That might be cool, actually... Imagine a mission where you have to drive a rich, jaded nobleman into selling his mansion for peanuts - and the way you go about this is by convincing him the place is haunted.
wow... oddly that might work.