Sarik on 8/7/2003 at 18:57
Question:
[spoiler]In the anteroom of the vault, to the right of the keypad, is a big metal door-looking-thing. I banged on it and it made a noise (So I know it's an object). Is there a way to open it?[/spoiler]
Nightwalker on 8/7/2003 at 18:59
safriend - [SPOILER]Just past the front doors of the Bank, there's an apartment with a small front garden. Check that apartment VERY carefully. [/SPOILER]
Sarik on 8/7/2003 at 19:08
Scratch my last question. I found out the hard way :p
Sarik on 8/7/2003 at 19:54
Suggestion: When a key has done its duty (unlocked its door), you really ought to remove it from the inventory. There's a LOT of keys in this game.
Sir Lance on 8/7/2003 at 20:32
Great architecture Morrgan. I love the way the streets are on different levels and nearly eveything is accessible. [SPOILER]In fact, I loved it so much I did not want to go into my crate box to end the missions to I went back to explore again. I was only then I found the optional objective. What building contains the key to the first locker in the vault? I can't find it anywhere. [/SPOILER]
Nightwalker on 8/7/2003 at 20:37
Sir Lance - [SPOILER] Deposit Box 1 key is in the apartment of Alissea Wintersmith. It's in the same apartment building as the one where you find the vault combination, on the top floor. [/SPOILER]
cassee on 8/7/2003 at 21:52
OK - what did I do now?? I LOVED this fm - played and completed the objectives... climbed into my hiding place and it didn't end.... ne suggestions?
Nightwalker on 8/7/2003 at 22:24
Are you sure you're in the right warehouse? [SPOILER] There are two. One that you get into through the secret door and another one inside the Mechanist Seminary grounds. To get to the door into it, enter the Seminary gate, go up the ramp to the right and go right around to the end, where you'll be above a courtyard with a big bot stomping around in it. There's a door at the far end of the walkway with a torch over it. The warehouse is inside that door. [/SPOILER]
Morrgan on 9/7/2003 at 07:45
Sarik - I thought about doing that, but then decided not to. One reason is that some of the keys open several doors. Still, I suppose I could at least have removed the ones that only unlock one door. Thanks for the suggestion, I'll keep it in mind.
In the mean time, you can always drop the keys once they're useless. ;)
bassmanret on 9/7/2003 at 13:37
Fantastic mission!! Just finished on expert, loved it and can't wait for the next installments!
It's been so long since I've seen the automap in a FM, I'd forgotten how much it adds to a mission. I've heard it's quite difficult to do, ... but I've just GOT to figure out how to do it!!! ....(I think I can, I think I can....) :)