Nightwalker on 9/7/2003 at 15:24
Yes, I found the automap very useful in this mission, as well. I don't as a rule pay a lot of attention to maps, but it kept me on track very nicely, so I could make sure I hadn't missed any bits of the mission without too much backtracking.
Spiderkat on 9/7/2003 at 15:39
Thank you Morrgan, i loved this mission! City missions are my favorite. I even found all 4 secrets with no help from Nightwalker. Can't wait for part 2!
Sir Lance on 9/7/2003 at 19:03
Thanks Nightwalker - mission completed!
:thumb:
Random-EFT on 10/7/2003 at 10:14
Just started playing and I can already tell that this one's going to be really really fun.
I'm going to take my time and savor every bit of it.
Thank you much Morrgan!
Spitter on 10/7/2003 at 15:25
A mission. A good mission!
Architecture is top notch. I really liked the city. The semi-linear flow was good - if you just keep going forward you'll eventually come to the right place. However, there was still enough optional areas to not make it feel like a Splinter Cell level with only one possible direction. In fact, I would say that this mission has one of the best gameplay flows since Embracing the Enemy!
Storyline wasn't amazing, but interesting enough to make me want to play more. Definitely far above average, though, so no worries there.
The only thing I disliked in the mission were the frequent locks - it almost felt like I spent almost as much time crouching in a corner, lockpicking some footlocker open as sneaking around. Thankfully, the locks don't take horribly long to pick open, but I would have preferred to have a bit less of them. :erg:
In the end, though, the lockpicking complaint is a minor point. Morrgan, you've created yet again one excellent mission!
Sarik on 10/7/2003 at 16:12
Huh. I've played this twice (one on easy, one on expert) and am always 200 below the loot level. I must be missing something obvious.
UnderTow on 11/7/2003 at 06:18
Yay, Morrgan!!!!!!
I'm downloading it RIGHT now!
Them are some pretty screenshots and nice website BTW :)
Vigil on 11/7/2003 at 10:38
Hmm, interesting point Spitter. Pickable locks only really benefit gameplay around AIs; in tension-free environments they only serve to slow the player down, though it may be logical for a door to be locked anyway. Morrgan intended for the street AIs to become suspicious at the sound of lockpicking, but wouldn't have been able to get it to work in time for release.
Yandros on 11/7/2003 at 13:14
Just finished this morning... a wonderful mission! Thanks Morrgan! Part 2 will be ready in a day or two, right? ;)
I thought the architecture was superb, particularly in the seminary, which I thought rivaled the mechanist architecture of any of the T2 OM's. The side stories and semi-non-linear gameplay were nice. I also particularly liked the mansion layout - it felt very realistic to me, very comfortable and homey. The bonus objective was fun too.
I was a couple hundred short on loot and missed one secret... time to play through again on Expert. I'm looking forward to ghosting the seminary this time.
Yametha on 14/7/2003 at 06:51
Quote:
Originally posted by deadman A 'lady'? So that means she's out of my league, I guess (only 20)? ;)She's 21 actually (or 22, she was 21 in march).
One think I love about all of Morrgan's missions is her attention to detail. If soemthing's there, it has a purpose. And I just love the... feel of the thing. It's beautiful.