Lord Alan on 27/7/2003 at 19:29
I truly enjoyed this mission and I'm really looking forward to play the rest of the sequel. It's a shame that I've finished it yet!
I found the gameplay very clean and similar to the one of the original missions.
Also I liked the way the Author has managed the original Thief textures; it's not always so easy to build interesting architectures without the use of custom textures.
The alternation of lights and shadows is perfect for the ghost style.
Thank you Morrgan for this mission!
Jocke on 27/7/2003 at 23:22
Hay fun!
Did anyone else put the drunk guy in the crate with his victim and push a barrell in front of the crate so it wouldn't open? Do you think I'm too cruel?:p
Vigil on 28/7/2003 at 06:47
*backs away slowly from Jocke*
tnl on 30/7/2003 at 10:20
This realy good mission, when plaing i realy entertaining great!!!
All things good!!!
Morrgan on 31/7/2003 at 13:08
Thanks for the comments, all. :)
Jocke - A barrell, eh? Now that's good thinking, not sure I would've thought of that myself.
What? :angel:
deadman on 31/7/2003 at 14:38
Quote:
Originally posted by Jocke Hay fun!
Did anyone else put the drunk guy in the crate with his victim and push a barrell in front of the crate so it wouldn't open? Do you think I'm too cruel?:p Trust me, it would open. Do piles of crates (ok, haven't tried barrels, but I doubt it'd make a difference) stop doors from opening? AI will breeze right through that ;).
I would've put all the mechies in there and pushed a Child of Karras in front (after reprogramming of course) so 1) they wouldn't get out and 2) even if they did, that bot wouldn't be happy to see them :laff:!Again, a great mission :thumb:.
deadman.
Schwaa2 on 18/10/2003 at 06:14
<b>Great mission Morrgan</b>, I've been looking foward to it for quite awhile and just Dled it today. It was deffinately worth the wait, but now I'm losing motivation on my city level, I just don't think it will even compare visually :)-
Had to come get a hint for the Bank combo location.
Only "BUG" I've come across (don't know if it was mentioned) is the fact that <b>Hopsmith Apartments Key</b> didn't unlock his door, lockpicks did. And it should probably be <b>Hopsmith's Apartment Key</b>
What seeting did you use for ambient light? Seems just a little too dark for me, but that might be the LCD screen I'm playin' on right now too, it doesn't seem to show black very well, more of a dark fuzzy grey.
I went ahead and uploaded it to my site also <a href="http://schwaa.0catch.com>Misc Page</a>. I'm trying to host some -5 MB missions. If that's not OK let me know.
Jocke on 18/10/2003 at 19:59
Schwaa, bit slow are we?:p
Morgan, what's happening on part 2? Making good progress I hope... Can't wait etc. etc... Please finish it now! :insert drooling smiley here:;)
MaddogCT on 19/10/2003 at 05:19
Well, I guess I'm slow too. :D
I just found this excelent mission and I'm almost done with it (I think). I do have a question though. Opposite the apartments where the Colsburnes live, there is a building with a landing that has two tables on it and a tourch on the wall. I thought this might be for decoration but then I spied a piece of paper on one of the tables. I tried to find a way up to no avail. Is this place accesable? Or have I been banging my head against the wall here? :)
I do have to say this is a great mission. Love the layout and the attention to detail. The lighting is wonderful. I can't wait for part two. Again, great job!
Hehehe...nevermind. ..[SPOILER]I found more crates and climbed up....found some coins up there too. If you are missing some loot try up there. [/SPOILER]
Finished!!! That was a lot of fun.
Stats: all secrets and only 75 loot short.
Thanks Morrgan!!!
schma on 19/10/2003 at 06:30
I joined the "slow" crowd yesterday ;)
Seems like I need to dive into the mission archive to find what else I've missed during my extended summer vacation.
Solid city with nice sidetreks. I felt a bit "dragged by the nose" a few times in the beginning, meaning there were only 1 path available, but it opened up more later.
The maps were absolutely gorgeous =)
- schma
*edit*
Finished now, missing one secret and a little over 100 loot. Very nice mission, I look forward to the sequels!
Bonus points for the author:
* well done city, with enough accessible houses and courts that it avoids the "fancy coridors" syndrome (big plus)
* cool additional gameplay ([SPOILER]bank vault[/SPOILER])
* doors that can't be opened are easily identified as such
* no bugs or architecture to be stuck on/in :wot:
* automap (and did I mention that they were beautiful maps? ;))
* details that fleshed out the city; objects, architecture and sound (steampipes, etc)
* people that actually sleep at night ;)
Possible "improvements":
* more ambient music
* a little less lockpicking; the locks are logical, but the amount of locked doors, containers, etc are a bit excessive (e.g. locked containers behind locked doors)
*/edit*