The Greyfeather Gems - Part II: Rodamill (Aug. 21st, 2005) - by Morrgan
Nightwalker on 13/10/2007 at 21:43
I read the post in the other thread and it sounds like you've got the power turned on already. NAC mentioned the switch on the console in the small building to the right of the mine gate. That switch opens the gate after the power has been turned on. You might have to flip it twice to get it to work if you had flipped it earlier on before it did anything.
p.s. It's not necessary to start a new thread when you don't get the answer you need. Just add another post to the original thread, saying "Need more help" or whatever and it will be noticed. :)
BrendaEM on 16/4/2008 at 04:50
I just played through Greyfeather 1 and I am (also) stuck, with the mine gate not opening. It was an excellent mission, and then I've been stuck for about an hour. I have the power on near the burricks, and there was another swich that claimed to go off. OGM, this mission was a great effort, but sadly, I feel your beta testers let you and I down.
BrendaEM on 16/4/2008 at 05:34
I found the answer elsewhere.
...But in a few more hours, I still would not have found the cave leading to the generator. If you ever re-release the mission, could you drop a scroll somewhere leading the player to the cave?
Otherwise, this was great mission. Thank you : )
WildWilbur on 18/4/2008 at 10:18
I just played this mission yesterday: Actually there IS a scroll that leads to the caves: in one of the little rooms nearby with a broom in it, where a mother complains about the son of another mother that he will always playing with the other children in the cave-in dangered caves in the south-east. :)
Plus there appears a ghost of a little girl playing "hide and seek" which goes toward the caves entrance as it vanishes. :)
BrendaEM on 19/4/2008 at 01:39
I did not see a ghost near the cave, and I thought that I would get into the caves after I entered the mines. I did not know that the generator was in cave. For me, it would have taken a landmark near the cave opening, such near three mushrooms, or something, because navigation was a little tricky for me.
I don't want to send the wrong message, because besides this one little thing, this was one of of my favorite missions. If a friend were playing it, I would give them a clue.
clearing on 22/4/2008 at 03:46
Rodamill goes in my top 10 FM's :thumb:
Please, Morrgan, finish this story! :D
Vigil on 23/4/2008 at 09:29
Brenda: if you didn't see the ghost then there may have been a bug that prevented it from appearing, or you may have just been looking the wrong way at the time the ghost appeared. Had you seen the ghost I think you would have noticed and explored the cave regardless of the search for the generator, and that's probably why none of the betatesters picked up on this. It might have been caught if we'd had more betatesters, but the ones we had did a great job - so don't blame them, they can't really be faulted for failing to <i>miss</i> something.
The problem is that if the player missed both the ghost and the readable hint, as you did, then there were no good indications on where to look for the generator, or to look for a cave in particular, or indeed <i>which</i> generator was meant - since there were 2 <i>other</i> generators in the mission, which some players traipsed all the way back to, frustrating them even more. IIRC the readable beside the gate switch says that the generator is in "the southeast valley", but that valley is marked on the map as being on the other side of an impassable gate (albeit one nearby to the cave) so that was simply misleading rather than helpful. (And that's assuming of course that the player even found the map in the first place... which on reflection they should really have been given from the start.)
Ultimately, as a roadblock puzzle the generator was unnecessary and probably should have been left out altogether. Hindsight!
Cold0ne on 9/5/2008 at 18:41
Hmm so how is part 3 coming? I just beat 1 and 2, i imagine that mansion will be quite huge and have some cool exteriors into the underground areas as well. also the talk of this beast woman or thing? cant wait to see "it"
bobber on 26/10/2008 at 21:27
Wow, I just played this having the Thief Enhancement pack installed. Quite the difference in visuals. Looks beautiful.
I hope Morrgan plans on still releasing Part 3 soon!
A wonderful mission indeed. I really like the bonus objectives that come without you knowing it is one at first.
PotatoGuy on 26/6/2009 at 14:15
Just played this wonderful FM for the first time, very scary, original and beautiful. Brings the "Mechanists searching for something" kind of levels to a new level! I really hope we will see part 3. Thank you Morrgan!