The Greyfeather Gems - Part II: Rodamill (Aug. 21st, 2005) - by Morrgan
thelostsoul on 23/8/2005 at 14:37
Excellent !.
I really enjoyed playing this and i will enjoy playing it again. I loved everything about it. I was so dissapointed when it finished, i just didn't want it to finish. Ah well just have to wait for part III.
Thankyou.
Thelostsoul.
Sir Lance on 23/8/2005 at 14:51
Morrgan
I am playing on expert and I found the secret bonus objective. I really like FMs with additional objectives during play at adds interest as you never really know when you will finish the mission or get new objectives
Morrgan on 23/8/2005 at 15:04
Sir Lance:
Hint:[SPOILER]You can hear the totem "breathing" when you're near it. Also remember that the pagan was instructed to place it somewhere up high.[/SPOILER]
For an outright spoiler: On expert, the pagan totem can be found in the east part of the East valley. Close to the mines and the psychic's house there is this archway with three walls and a tower. Near this archway is a completely destroyed building with a wooden beam across it. Use a ropearrow to get up to this beam and then go over to the tower.
Glad you like. :) Oh, and there's two secret objectives (or four if you count the loot ones). ;)
coreyb2 on 23/8/2005 at 16:02
[SPOILER]Sorry if this is a dumb question but I've just started this mission and roped up broken stairs, found map on the body in engine room. Flipped power off and ghost appears. Lights out he disappears. Should the lights remain on or off. Is this part of the story line? Does it make a difference if I leave them on?[/SPOILER] :confused:
gaetane on 23/8/2005 at 17:06
Magnificent mission! As the previous ones. :eek:
I loved it!
The atmosphere is fantastic and I was not able to leave my computer before having finished this adventure.
Thank you very much for this beautifull fm Morrgan :D
Musopticon? on 23/8/2005 at 17:40
Quote Posted by coreyb2
[SPOILER]Sorry if this is a dumb question but I've just started this mission and roped up broken stairs, found map on the body in engine room. Flipped power off and ghost appears. Lights out he disappears. Should the lights remain on or off. Is this part of the story line? Does it make a difference if I leave them on?[/SPOILER] :confused:
Just leave them off. Saves you from some harder parts [SPOILER]You can just avoid the ghost.[/SPOILER]
Vigil on 23/8/2005 at 18:08
On the other hand, the generator also affects the lights in the buildings, and the streetlights in the next valley, making it a little harder to find your way around without flares. It's doesn't affect the plot either way, so it's up to you :) The ghost was a slightly simple and overzealous powerstation employee in his past life.
shadows on 23/8/2005 at 19:22
Ghost + Sword = No Ghost. :cheeky:
coreyb2 on 23/8/2005 at 19:46
Thanks guys for responding but I was so anxious to get on with the
mission that I just left them on and kept going. This is a great FM and
creepy as hell. I did use the sword on another ghost further on.
Coreyb
:)
Taffy Mug on 23/8/2005 at 19:49
Just finished Roadmill :rolleyes:
I am truly amazed :D
Morrgan! you're an angel :angel: