*Zaccheus* on 27/7/2009 at 11:40
Quote Posted by Lytha
Thinking about it - one of the most exciting times I had in Thief 3 was when I had climbed out of the world in Auldale and discovered that I could enter Gammal's Lair a couple of days before the mission that led into it.
:laff: Can you remember how you managed that? :thumb:
Beleg Cúthalion on 27/7/2009 at 13:10
There are some ways to get "through the texture" as our specialist at Eidos Germany put it but his videos are offline. I could try to get some of them back on the server.
Lytha on 28/7/2009 at 08:50
Quote Posted by *Zaccheus*
:laff: Can you remember how you managed that? :thumb:
Yes, it's a wonky spot of the wall that you have to climb when you want to visit Fogerty's jewelery through the back entrance. Basically, just climb around on that wall, up and down and left and right. Try the arches, too. Arches in a wall are always good for trouble - after a while, Garrett will mantle himself into the wall and he should do a horizontal 180° flip. Now you're outside of the world, and more or less just above the fog leading into Gammal's Lair. I think all you then had to do was to climb down towards the fog, and upon arrival near the fog, you're in the lair.
Beware though... with the water in the canal and TDS's Garrett's inability to swim, you're then stuck in there.
It's one of those spots that IMHO
should have been polished away before release, because I repeatedly found myself out of the map at this point accidentally, not on purpose. Visiting the Lair prematurely was exciting and fun, but the wonky spot is just too close to the regular path.