Garrettwannabe on 3/4/2001 at 02:10
Wow, man looks awesome sir....but, unfortunately for me it won't run on my system either. I'll have to check it out when I upgrade next month I guess. It might be all the AI's and all the spinning stuff that causes us on the low end not to be able to play it. Although, Soulforge (which I think is the toughest level on ram and cpu IMO..) actually runs a lil smoother than this, but when I loaded it up in Dromed and saw it was like 22 megs - I said "whoa, this is a big mother!"
For those above the low end (I'm at 233 mmx2 w/128 sdram and ATI video card w/8 megs and a Voodoo2 w/12 megs) this looks like an incredible mission and by what I saw in Dromed - this is some great level building!
Congrats on the level and I look forward to hearing everyone's comments on the level.....
TLuk on 3/4/2001 at 05:55
Thanks, Sledge. I downloaded from UT and played it. It's amazing! It took me about 2hours 30 mins to finish at easy level. I will try again on more difficult level. The cutscene is supre well done. Congrats!
jupiter on 4/4/2001 at 07:03
Thanks
downloading now..geewiz 21.15M file size
..My 56K modem.. take more than 1 hour ..
I will play the mission in 2 weeks time
HunterByNite on 4/4/2001 at 15:33
An Undead mission!
Praise the Builder for Undead missions!
WooHoo! Downloading with glee now!
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The "Nanny" Sings To Us
Dark Angel on 4/4/2001 at 17:11
Wow Sledge, excellent work. i never thought i would see an unoffical mission so well done. It surprises me that everyone isn't going crazy over it, i think it far surpases any of those other ones.
Garrettwannabe on 4/4/2001 at 17:26
I have to modify from my last post - I ran the level thru the "normal" difficulty setting and it runs a lot better, so I encourage everyone who thinks the level might play slow on their puter to forget my previous post and go on in (haven't tried "hard" yet) - it's a great level with some really great mods and architecture (love the old elevator shaft btw) - the "ghost hammers" are great and scared the hell out of me - so, was a perfect setup on that.
Great level man, going back in tonight....
Inline Image:
http://www.ttlg.com/forums/ubb/smile.gif
Metalhead on 5/4/2001 at 00:45
First of all, let me say this mission kicked extreme ass! I havn't been that freaked since RTC, and this freaked me out even more. I'm creeping thru haunted passages when all of a sudden my cell phone rings and I must've jumped 6 feet straight up (Thank the Builder for vaulted ceilings heheh). I do have a question about how you did something tho:
WARNING! POSSIBLE SPOILER BELOW!
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The burrick-riding beastie.... how'd you do that? That'd be perfect the burrick cavalry I have in the FM I'm working on now. It's gotta be more than a creatureattatch link.
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"And the mustard seed didst fall in amongst weeds, and thorns, and brambles; and they didst choke it and sap it as it grew. Yea, indeed the seed didst become a mighty tree, twisted and misshapen by unrighteous cohorts, and now shades and protects even them."
--The Book of the Raven
"Absolute Power"
25% complete
Coming Summer Y2K+1
Sledge on 5/4/2001 at 01:20
SPOILER**********************************************************************************
(specific to Warrior Difficulty)
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Quote:
Originally posted by Metalhead:
The burrick-riding beastie.... how'd you do that? That'd be perfect the burrick cavalry I have in the FM I'm working on now. It's gotta be more than a creatureattatch link.I believe what I did was add a meta to the rider that made him blind and deaf and immune to attacks. Then I think I added a meta to the beast that stimmed itself, so to speak, that continually teleported the rider just above him. It looked a whole lot more natural than Creature Attachment, which put the rider basically in the middle of the burrick. Then, the burrick has the TrigSlain script, so when he dies (and I think this is what I did if memory serves) an emitter fires into a door in a blue room, and the door has a receptron to remove the metas from the beast and from the rider so that the rider stands up (or gets up from under the fallen burrick) and attacks. There's a whole lot of useless crap I didn't use in the gamesys, but try having a look at the Metas M-rider and M-rider2.
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(
http://www.ttlg.com/fmp) T2X Level Design Lead
(
http://www.fileplanet.com/index.asp?file=55544) Cult of the Resurrection for Thief 1 and (
http://dl.fileplanet.com/dl/dl.asp?3dactionplanet/thief/fm/t2/invman.zip) The Inverted Manse for Thief 2 now available for download
Viper6 on 5/4/2001 at 01:48
And this simple post appeared, no fanfare, no coming attractions. "Hey Taffers, here's a modest attempt at a T2 mission". Hmmm...
From such humble beginnings...
22mb, and an hour and a half's worth of d/l later, we begin.
This thing is AWSOME people!!! UNBELIEVABLE!!
I'm going to be into this one for weeks.
You outdid yourselves. This thing ROCKS!