xarax on 29/7/2001 at 14:34
It's an excellent mission. :)
I give up. I can't get anywhere. I can't figure out what to do. :(
Muzman on 29/7/2001 at 16:57
Deee-scriptive <IMG SRC="thumb.gif" border="0">
RokingRoger on 12/7/2001 at 02:04
Well, my first Thief 2 mission and once again I seem to be lost where none other has been lost before. Let me first ask if there is a walk through for this mission coz I think I'm going to need it! :eek: Here's the question: I'm Stuck in the power plant. I've been everywhere that's accessible except the area where the metal walkway has collapsed. I've tried everything to get to the door above me but I can't mantle up it and my rope arrows fall way to short for me to grab ahold of. That's not the problem though (or is it?) How do I find my way into the manse from the plant basement? I can't get anywhere. I've opened all the doors that were locked and I just keep going around in circles. I know this is going to be really easy and I'm going to feel like a "Rok" but hey, hence my name! :D
Sledge on 12/7/2001 at 02:39
You're going to need to indicate what difficulty you're on in order to get the most help. Most people who seem to get stuck early play on Cutpurse. If that's the case:
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">You need to find a couple of keys. One key is in the factory and one is in the church. Both of them are fairly easy to get if you know where to be (and sometimes it's difficult to be in the right spot given the size of the place). If you find any keys, look very carefully at what they are named. They should help. </FONT></DIV></BLOCKQUOTE>
[ July 11, 2001: Message edited by: Sledge ]
jupiter on 12/7/2001 at 09:57
Quote:
Originally posted by Rok:
[QBexcept the area where the metal walkway has collapsed. I've tried everything to get to the door above me but I can't mantle up it and my rope arrows fall way to short for me to grab ahold of. That's not the problem though (or is it?) How do I find my way into the manse from the plant basement? :D[/QB]
You hear and see nothing yet ?
Did the screaming cries frighten you ?
Try moving along and round the corridor way(..you need a key ..) and pick a pusre off a haunt parolling ?
[ July 12, 2001: Message edited by: jupiter ]
Krush on 16/7/2001 at 06:17
On Warrior difficulty, I got through basically the whole mission, but after I got the three heads that Brother Ramus wanted, I couldn't find him again. I went back to where Ramus gave me the new objective, but he didn't appear. I was able to complete the mission anyway, but I'd like to see EVERYTHING in this mission, it's so awesome...bahahahaha!
Nightwalker on 16/7/2001 at 12:51
<BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080"> There is an empty bin in the room where you first saw him. Dump the heads in there. :) </FONT></DIV></BLOCKQUOTE>
Krush on 17/7/2001 at 05:58
Thanks! :D
bukary on 24/7/2001 at 21:54
S P O I L E R
Since I finished ‘Inverted Manse' on all levels fo difficulty there's one thing that drives me crazy... :)
In the factory there‘s a room with the broken skywalk (or whatever it's called in English). It is the area where one of the ghost conversations takes place. And my question is: can this skywalk be accessed in some way? In other words: can I open the door on both sides of skywalk?
Sorry for my English in this post... I'm ‘rebuliding' my house now and most of my books (including dictionaries) is lying on the floor in piles... so... I'm not able to find my dictionary now... Well, I'm not able to find anything now (except hammer, nails etc. and... of course... PC).... ;)
Sledge on 26/7/2001 at 03:37
Nope, those doors were never meant to be opened. Because the factory is already really big and I didn't want to make it bigger, there are a lot of "imaginary" areas there... the whole west wing, the areas in that room you're talking about, the open tunnels behind the construction areas, the barred doors, etc.