Gloria Creep on 4/5/2003 at 03:20
After several tries I give up: Where did I miss a button to open the fridgedoor?
I got the one on the ground level, behind a flag, also the one on the same floor, almost on the ceiling, the one behind the closed door in the wall on the 1th floor, the one on the floor on the 2th floor, the one above the wooden shelf which is above the moving floorplate, the one next to the fridgedoor ............... and now what!!?:confused:
I'm looking for it ....................still looking for it .............still loo...........NO.....can't find it, so............. please HELP!
Gloria Creep:angel:
Gloria Creep on 4/5/2003 at 03:24
I forgot: ................ I also got the one behind the statue!!!
Gloria Creep :angel:
Nightwalker on 4/5/2003 at 03:26
I don't remember where all the buttons are but I pulled this out of an old post by Lynx67:
[SPOILER]spoiler:
There are three switches on each floor. Starting on the lowest level set the switches this way: behind the banner - down, on the wall - down, above the arch - down.. Second floor: behind the statue - up, by the lamp - to the left, in the hatch - down. Third floor: on the floor - right, on top of the beam - right, then to open the door - down.
[/SPOILER]
fortuni on 14/3/2021 at 05:08
Updated dml for fix loot and final goal
Code:
DML1
//T2 FM: The Keepers are Thirsty (Contest 3) by Chris K. (Cypher628) / Fixes: miss20.mis.dml
//final goal
+ObjProp 42 "Scripts"
{
"Script 0" TrigContained
}
+Link 42 127 "ControlDevice"
{
}
+Link 42 128 "ControlDevice"
{
}
+ObjProp 127 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 127 "TrapQVar"
{
"" =1:goal_final_1
}
+ObjProp 128 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 128 "TrapQVar"
{
"" =0:goal_state_1
}
//missing loot: 4 x purse (400)
Link 108 208 "Contains"
{
"" Belt
}
Link 162 205 "Contains"
{
"" Belt
}
Link 163 206 "Contains"
{
"" Belt
}
-Link 203 207 "Contains"
+Link 49 207 "Contains"
{
"" Belt
}
//beer
ObjProp 135 "FrobInfo"
{
"Inv Action" None
}
+ObjProp 135 "NoDrop"
{
"" true
}
ObjProp 135 "GameName"
{
"" Name_Guiness: "Guiness"
}
//banner
+ObjProp 119 "BlockFrob"
{
"" true
}
-ObjProp 119 "PhysType"
ObjProp 119 "Position"
{
"Location" 88.95, 86, -15
}
+ObjProp 119 "PhysType"
{
"Type" OBB
}
+ObjProp 119 "Scale"
{
"" 1.05, 1.05, 1.05
}
//keys
+ObjProp 125 "SlayResult"
{
}
+ObjProp 212 "SlayResult"
{
}