henke on 21/6/2020 at 17:19
I loved the desperate by-the-skin-of-your-teeth feeling to the hostile encounters in TLOU, and yeah, it's still here.
[video=youtube;0YX5bbAZLgA]https://www.youtube.com/watch?v=0YX5bbAZLgA[/video]
Renault on 21/6/2020 at 19:48
Yeah, the ability to go prone is a great addition to the game. I like the other stealthy stuff they've added too, like the tall grass and the option to craft silencers. But I'm hating on the devs atm for forcing me to kill dogs. I do like what they add to the gameplay though, it's just brutal to have to put 'em down.
chk772 on 22/6/2020 at 09:36
Quote Posted by henke
I loved the desperate by-the-skin-of-your-teeth feeling to the hostile encounters in TLOU, and yeah, it's still here.
[video=youtube;0YX5bbAZLgA]https://www.youtube.com/watch?v=0YX5bbAZLgA[/video]
I really hate that in nowadays games, your protagonist always has to moan, pant, groan and what not. That's not something which gives me more immersion. It leaves me with the feeling that I'm actually just steering through a movie. There's lots more, those kill animations, automatic movements when you approach a cover, or an obstacle... all stuff which I wished I could do myself. It's more immersive for me than games which do all the work for me, and even show me how I have to feel, when the protagonist moans, groans, and pants.
Did I say that I don't like modern games much?
Jeshibu on 22/6/2020 at 09:56
Quote Posted by chk772
I really hate that in nowadays games, your protagonist always has to moan, pant, groan and what not. That's not something which gives me more immersion. It leaves me with the feeling that I'm actually just steering through a movie. There's lots more, those kill animations, automatic movements when you approach a cover, or an obstacle... all stuff which I wished I could do myself. It's more immersive for me than games which do all the work for me, and even show me how I have to feel, when the protagonist moans, groans, and pants.
Did I say that I don't like modern games much?
You ever consider getting into VR? Not a lot of animations they can force your character into since they can't move your hands for you.
chk772 on 22/6/2020 at 10:03
I like VR. Didn't get a headset yet, because I think they're still too expensive, at least when you're going for a decent one, and, I also want to see VR become more popular first, and to become more market proof.
I have no doubt though that they also develop VR games to "modern standards" like the ones I described. Obviously, nowadays' target audience wants a groaning, moaning, babbling protagonist, to know what to feel and what to think in certain moments of the games.
Thirith on 22/6/2020 at 11:02
Quote Posted by chk772
I really hate that in nowadays games, your protagonist always has to moan, pant, groan and what not. That's not something which gives me more immersion. It leaves me with the feeling that I'm actually just steering through a movie. There's lots more, those kill animations, automatic movements when you approach a cover, or an obstacle... all stuff which I wished I could do myself. It's more immersive for me than games which do all the work for me, and even show me how I have to feel, when the protagonist moans, groans, and pants.
Did I say that I don't like modern games much?
You did, but I don't think I've seen many people expressing that point of view in such a silly way. Congrats! (For the record I think there's a discussion to be had about context-dependent animations and the like, but that thing about "when the protagonist moans, groans, and pants"? Sorry, you lost me there, and not just because
Tomb Raider came out in 1996.)
chk772 on 22/6/2020 at 12:20
Quote Posted by Thirith
You did, but I don't think I've seen many people expressing that point of view in such a silly way. Congrats!
Why thank you. :p
Actually, Tomb Raider is a great example for proving my point. Check out this video, and notice how subtle the moans and groans are, and how Lara Croft only does them when she climbs or jumps:
[video=youtube;ECVAdDHDssk]https://www.youtube.com/watch?v=ECVAdDHDssk[/video]
Now compare this to the Lara Croft in Rise of the Tomb Raider, who moans, groans and breathes on literally every foot step the play does, and even inbetween:
[video=youtube;x_Ow26-mBGo]https://www.youtube.com/watch?v=x_Ow26-mBGo[/video]
You know, I don't need this kind of "immersion" which is none, but rather makes me think how fkn emotional and dramatic the nowadays breed of players (kids) needs these games.
Sulphur on 22/6/2020 at 12:37
All I'm hearing is someone who likes their moaning and groaning on the down low instead of headboard-banging animal grunting. I like both. (Others do, too.) Sue me.
Also this line of argument about what dem kids like compared to how it was in my day does your need for preferential validation no favours and I'm this close to posting a Simpsons meme here.
chk772 on 22/6/2020 at 13:49
Well, as you seem to be short of own arguments, I don't see much reason to continue this discussion. Get back to me when you actually have something meaningful to say. Apart from "you so stupid, I post a Simpson meme!".
Renault on 22/6/2020 at 14:08
Quote Posted by chk772
I really hate that in nowadays games, your protagonist always has to moan, pant, groan and what not. That's not something which gives me more immersion. It leaves me with the feeling that I'm actually just steering through a movie. There's lots more, those kill animations, automatic movements when you approach a cover, or an obstacle... all stuff which I wished I could do myself. It's more immersive for me than games which do all the work for me, and even show me how I have to feel, when the protagonist moans, groans, and pants.
This is a really bizarre complaint. So, are you saying you want a button for "pant?" Or are you doing this yourself, out loud, at your desk or on your couch? How about another button for "put hand on crate and look around corner" or Press X to "place hand over mouth and slash throat?"
There was a lot of complaining about contextual movement about the time that Thief 2014 was about to be released, but that was more about core gameplay features, like jumping and leaning. This seems silly, as if you prefer a less detailed game. I'm sure Tomb Raider 1, back in 1996, would be doing these things if the technology would have been there at the time.