Springheel on 8/2/2015 at 21:25
The team at Broken Glass Studios is very pleased to announce the latest update to TDM! The update to 2.03 adds nearly nine months of new assets, features, and bugfixes. Some changes will be noticeable right away, while others will take a while to appear in new maps.
To apply the update, simply run the
tdm_update.exe file in your darkmod folder.
(Note that saved games from earlier versions will not be compatible with 2.03, so finish any missions you are playing first). Some of the improvements are listed below. To see the full changelog, go here: (
http://bugs.thedarkmod.com/changelog_page.php) http://bugs.thedarkmod.com/changelog_page.php
Inline Image:
http://www.mindplaces.com/save/updatepic.jpgAI changes: AI have a few new animations, including a new pickpocket reaction. Many AI, including the citywatch and builder models, should look more detailed, as most AI are now using LOD (Level of Detail) stages, allowing greater detail up close and less detail (and less of a performance hit) when further away. In terms of behaviour, AI will now coordinate their searches more intelligently when in groups, sending some AI to guard doors and choke-points rather than stepping all over each other. AI will now react when getting hit by an opening door. An issue that allowed AI to see behind them if their head was turned a certain way has been fixed.
Graphics: Particle effects have been greatly improved, so that they no longer create hard lines when intersecting geometry. Water no longer distorts things that are in front of it, and the skybox will no longer flash grey when the player is mantling. The spyglass will now appear round regardless of the screen dimensions used. A number of entities are now using LOD (Level of Detail) stages. You may wish to adjust this option in the Graphics Menu if you see noticable 'popping' of models.
Assets: More than a hundred new high-quality textures and models have been added to the game, and should start appearing in new maps. A number of existing models have been improved by adding more polys and better textures. A new female townsfolk model and vocal set has also been added to the game and should start appearing in new maps soon.
Overall, you should notice a distinct improvement to the graphics and AI behaviour in maps. And we have some exciting renderer developments in the pipeline, though that will have to wait for the next update.
Hope you enjoy it! We look forward to hearing your feedback!
ZylonBane on 8/2/2015 at 23:01
That extinguished candle smoke effect seems backwards. With (
https://www.youtube.com/watch?v=S91L4ap2aOs) real extinguished candles the chaotic smoke is emitted first, when there's still heat rising from the wick, then it settles into a steady thin stream.
Springheel on 9/2/2015 at 00:19
It depends a bit on how the flame is extinguished. Pinching it out tends to mask the initial burst of smoke you get when blowing it out.
(
https://www.youtube.com/watch?v=cPJLw7Xkmzk)
Which is not to say the new particle effect is perfect, but it's certainly an improvement.