Pemptus on 29/8/2011 at 12:11
Awesome! But suddenly:
Quote Posted by official site
- Fighters gain xp primarily by damaging opponents with melee attacks
- Rogues gain xp primarily by damaging opponents with ranged attacks
- Mages gain xp primarily by casting spells and using magic items
Unawesome! Let me tackle any situation however I like, don't take the precious xp from me just because I did something unorthodox, like killed a rat with a club-wielding mage. I really hope they reconsider this.
Yakoob on 29/8/2011 at 12:14
At the risk of being a complete threadshitter in first second post, but how many generic dungeon crawler copypastas do people need to play before they get bored of them? I'm a big RPG nerd but even so, at the age of 23, I'm already completely unenthusiastic about playing the "new and shiny" games like Dragon Age or (to a degree) the witcher because "oh look another game about mountain-hiding gnomes, tree-loving elves and dragons where I'll get to explore dungeons with giant spiders and zombies. Also, magic fucking missle."
Or is it the influx of new generation every year that keeps these projects going?
That being said, the game does look hella purty, so the designers/artists/programmers definitely got good talent at their disposal.
EDIT: saved from a first post threadshit by Pemptus. YAAAAY PEMPTUSSSS :D :D :D
Melan on 29/8/2011 at 12:29
I'd be less enthusiastic if I spent the last decade playing similar games. As it stands, the last one I played was Legacy (by Redshift), which was kinda third-rate; and before that, I replayed Lands of Lore in 2002 or something like that.
I am still naively hopeful Cleve Blakemore's Grimoire will get released some day. :cheeky:
EvaUnit02 on 29/8/2011 at 14:36
The gameplay video was painful to watch, the player did everything with slow mouse strokes. I really do hope that there's keyboard shortcuts and bindable hot slots.
Eldron on 29/8/2011 at 14:39
Quote Posted by Yakoob
At the risk of being a complete threadshitter in
first second post, but how many generic dungeon crawler copypastas do people need to play before they get bored of them? I'm a big RPG nerd but even so, at the age of 23, I'm already completely unenthusiastic about playing the "new and shiny" games like Dragon Age or (to a degree) the witcher because "oh look another game about mountain-hiding gnomes, tree-loving elves and dragons where I'll get to explore dungeons with giant spiders and zombies. Also, magic fucking missle."
As far as I know there's no oversaturation of EOB style rpg's, in fact, such a game with this kind of polish is a sight for sore eyes.
Oh and Notch tweeted about this (he has a fetish for dungeon master) so they're pretty much set.
Sulphur on 29/8/2011 at 20:48
What the fuck? I though the entire reason we left behind EotB, Lands of Lore, SSI RPGs and their ilk was because hardware forged ahead, gaining the muscle to obliterate the restrictions of the past.
Dungeon crawlers like EotB were direct descendants of the corridor crawlers from the 80s; it was an entire lineage that sprung up from trying to emulate 3D graphics on hardware that wasn't remotely capable of doing it except with sprites. The reason your camera perspective was fixed, and that your entire party moved together three paces at a time, was because there wasn't enough horsepower available to create a first person real-time 3D dungeon crawler that wasn't populated with stick figures.
Nostalgia or whatever, this is fucking stupid.
Melan on 29/8/2011 at 21:56
That's a bit like saying we should stop enjoying books now that we have invented computers, since computers can store sooo much more data.
Sulphur on 29/8/2011 at 22:27
That's not the point, and you know it. Books weren't inherently limited as a means of communicating the written word. EotB/whatever were crude efforts at approximating a 3D dungeon crawler on systems not powerful enough to simulate it to any real degree of verisimilitude. They were crude given the limitations of the time and were the best anyone could do at the time. We've forged ahead since then. This is a step backwards. And for what? Nostalgia? We left behind the ridiculousness of moving forward only in fixed unchangeable increments, invisible party members, and spinning around 90 degrees at a time only to lose your bearings because each wall looks exactly the same even when you're in a town, for very good reasons. It was stupid back then, and it's stupid right now. We only accepted it then because we didn't have much of a choice.
Jason Moyer on 29/8/2011 at 23:25
The part of my brain that loved Eye Of The Beholder is jumping for joy. The part that's played RPG's made after 1990 is wondering why the hell this would have an audience.