Stitch on 25/4/2012 at 17:46
To be fair, if Koki's attraction to Dungeon Master was primarily the overall structure of the skill and magic system, then he's going to find Grimrock to be pretty lacking.
Also to be fair: Grimrock really could have used something resembling a Priest class.
But also in the interest of fairness: Grimrock still managed to be a good twenty hours of dungeon crawling awesome and Koki's abandonment of it hurts nobody but himself :cool:
Edit: wrote this before Koki veered into children's party meltdown mode
DDL on 25/4/2012 at 17:56
Quote Posted by Stitch
Edit: wrote this before Koki veered into children's party meltdown mode
You wrote this in 1987??? :confused::confused:
Jason Moyer on 25/4/2012 at 17:56
I'd rather they copied Eye Of The Beholder than Dungeon Master, but ymmv. I can't say I've had a problem with the mechanics so far, aside from the standard staring-at-every-wall bullshit that's an integral part of the genre.
Melan on 25/4/2012 at 18:00
This is becoming a great source of casual entertainment for me. Go home from work, have dinner and a drink, play an hour of Grimrock, then go do something else. It is bottled simplicity, not much more complex than Tetris, but way more interesting than full CRPGs which work as these ponderous, overloaded vehicles to overwhelm you with the equivalent of a severely bad fantasy novel. (Actually, Grimrock's minimal backstory is firmly rooted in bad fantasy, so it's a good thing we get so little of it.) :cool:
Ironpants on 25/4/2012 at 18:04
There are no altar boys in the game, so why the fuck do you need a priest? Seriously, if the only thing they bring to the CRPG table is healing spells then give those spells to the mage and do the ass kicking with fighters as God intended. Grimrock is too hardcore for that shit anyway because healing spells are for pussies.
I'm enjoying every minute of this game despite the hard classes and sometimes questionable skill trees. Creative monsters and player races are a huge refreshing plus. I hit a wall at the slime dungeon accessible from level 3 so I restarted with a properly specced party of: human fighter (swords, armor) and lizardman rogue (unarmed, assassination) in the front with human mage (fire, spellcraft) and minotaur rogue (throwing) in the back. My new band of shackled criminals is doing much better with a proper focus; I'll take their respective main skills to 50 by endgame.
Atmosphere echoes through the dank walls, combat is challenging and the puzzles are fun.
Stitch on 25/4/2012 at 18:14
Quote Posted by DDL
You wrote this in 1987??? :confused::confused:
Heh. I'm actually somewhat sympathetic to Koki's argument in all this--up until his rant against an imaginary point that nobody here is making--because I also wanted Grimrock to be a graphically updated Dungeon Master, but (unlike him) I was able to get past that bias and appreciate Grimrock for what it is, even if in the end I think they could have improved upon the game by hewing a little closer to the source material.
Koki on 25/4/2012 at 19:01
Quote Posted by Stitch
--up until his rant against an imaginary point that nobody here is making--
So Renzatic can spew out inflammatory bullshit but I can't? I generally try to restraint myself, but you can suck on my balls.
Actually please don't, I'll catch something
242 on 25/4/2012 at 19:10
Just finished the 6th level (minus the Fighter's Challenge which is currently absolutely out of reach for my weapons/armours), and let me tell you, if you're playing it on Hard like me or only thinking to start the game on Hard, be ready for some SERIOUS challenge, it's f$cking hard. Don't know what should I expect further, but with such tendency it probably will become almost impossible in a few levels. Reminds me of Demon's Sould actually.
This game is great.
Stitch on 25/4/2012 at 19:29
Koki (briefly reviewing ball-sucking post): "Yep, that'll do."
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Renzatic on 25/4/2012 at 19:31
Quote Posted by Koki
So Renzatic can spew out inflammatory bullshit but I can't?
Peer pressure claims yet another victim.