Ravenhook on 14/10/2014 at 13:22
Having a lot of trouble with the Earth Talisman...I am in the chamber with the hammer priest and basic hammer, I have dealt with them, collected the pieces of loot around the torch at the base of the ladder, gone back up said ladder and traversed the narrow walkways and can see two sets of two doors, I need to run/jump to get to them but I cannot jump..I can run..right off the walkway to my death but cannot get on either of those ledges....Help please.
Ok, I have found that you can Jump right on the tip of the angles.
romsas on 15/10/2014 at 12:12
Quote Posted by nightshifter
It really happened.
After allmost two years of strugling (and fighting dromed:cheeky: :p ) I have my first mission ready::D
I send the mission over to Jason but it seems that his site is still down.
So I placed it allso on my webdisk, you can get it at: (
http://webdisk.planet.nl/herma602/default.aspx)
I hope you will enjoy playing it.
Ger
Where can we download this mission? None of the links seem to work.
downwinder on 4/2/2017 at 01:20
for all those who played spear of destiny ,this is the first mission and its amazing,just got done replaying it,a must to play this first then spear of destiny
night shifter great job
maxigaz on 17/10/2017 at 18:26
Hi, I've just finished the mission. I really liked it.
I just thought I'd mention what I found about the doors in the "spear" area (i.e. how to exploit the game engine).
[spoiler]To my surprise, the doors can be opened even if you don't know the talisman combinations. I've just tried two methods: 1) blowing them open with mines and 2) climbing on the first door opened by placing a talisman to its place and then the wall of the maze. Both worked![/spoiler]
nightchild on 20/10/2017 at 18:10
my thoughts about this mission and after reading almost all pages here is that while it is a very good and interesting one, the author SHOULD have added at the initial post the need of the specific scripts necessary. Not all people have them by default. But since it is 2017 now and the newdarkloader is out and since I read somewhere in the forum that the newdarkloader has custom scripts implemented, I d/loaded it to make the long story short. I still had the constant ups and downs in the glass puzzle, unable to mantle to the platform with the librarian...so, being quite pissed I used the U key to go up there.. I also never found a way to jump from the elevator's middle position on the moving platforms to shoot the talismans and I also had to explode the entrance. Don't know if it was the intentional way or not.. Otherwise it was a great one!
nightshifter on 20/10/2017 at 19:30
thank you for the comments.
the librarian, yes long time ago, my first attempt create a mission.
I remember in those days there was a discussion wether to include the custom scripts or not in the zip.
I think I did mention in the read me ( that ofcourse lots of people don't read ) that the custom scripts are needed.
I remember that lots of people had troubles with esp the " air' elevator. ( because tnh scripts were missing) and that's why i did include them in the spear:cheeky: )
Newdark does not come with the custom scripts by default. but if you use tafferpatcher there is a option to include them.
there are a lot of more things not right in the librarian. ( f.e. the lighting) and indeed, after release I discovered that there were more easy ways to achieve things... (and although I had some marvelous testers, in those days we didn't have the testing forum, so a lot of those things never did pop up untill some creative taffers had a go at it :cheeky:)
I thought about reworking this mission and making it a three mission campaign with the spear. But that would involve redoing the whole mission to have it match with the spear.
nightchild on 20/10/2017 at 20:14
you are right...it is in the loading information and although I read the story briefing this slipped my attention.Maybe if it was with huge letters, arrows and flashing lights..? :D
Gloria Creep on 21/10/2017 at 00:49
Go for it Ger and Jeanne!!!!!!!!!! :cool::thumb:
:angel:
Unna Oertdottir on 3/9/2019 at 19:51
Mini dml to fix goal #9 (goal #9 has to be visible in order to beat the mission)
Code:
DML1//The Librarian//goal 9 fix//miss20.mis.dml
+ObjProp 825 "Locked"
{
"" true
}
+ObjProp 826 "Locked"
{
"" true
}
+ObjProp 2160 "Scripts"
{
"Script 1" TrapRelay
}
+Link 843 2160 "ControlDevice"
{
}
+ObjProp 825 "Scripts"
{
"Script 1" Lock
}
+ObjProp 826 "Scripts"
{
"Script 1" Lock
}
+Link 2160 825 "ControlDevice"
{
}
+Link 2160 826 "ControlDevice"
{
}
+ObjProp 2160 "TrapFlags"
{
"" Once, Invert
}