Gambit on 22/8/2008 at 11:21
We all know TTLG doesn´t like games that take the player by the hands.
But on the other side of the spectrum witch games were so hard that even today you have no clue about it´s basics ?
Here are some from my experience:
Sim Earth.
An entire world that evolves constantly. You must terraform it but without many clues such as how to tweak oxygen and atmosphere for a suitable living biosphere. You seriously need some basic biology/geology to even understand the basic concepts of the game (gaia system, etc)
Civilization.
A bit scary for newbies. You have so many things to handle, like technology, army, culture, terrain occupation, diplomacy... Luckily Mr. Meyer himself is there personally to explain the game. (But in a blue collar suit ! If you are making an epic game then at least make him wear a toga or some roman armor, not a company uniform!)
Sim City.
A bit easier than Sim Earth since managing a city is a more grounded thing. Yet you must know how things influence each other or you will always fail in this game. Luckily there are the advisors to help you.
Ulukai on 22/8/2008 at 11:55
Well, obviously, (
http://www.ttlg.com/forums/showthread.php?t=122464) Dwarf Fortress!
Just about
any of Derek Smart's Battlecruiser series, I would imagine, although I've fortunately only had direct contact with one of them.
X3 Reunion - "It's not just an adventure, it's a job." No shit. I had great trouble figuring anything out with this, although to be fair I was also struggling with it running, inexplicably, at 5fps on a machine which exceeded the recommended spec.
addink on 22/8/2008 at 12:36
I always thought Civilization has an excellent learning curve.
Start out in easy, without knowing anything and you'll do fine. Sure you'll die a couple of times before you really get a taste of the full scope of the game, but there's nothing wrong with that. It's not a game to play just once.
Matthew on 22/8/2008 at 14:19
Oh god. Yes, this. I DID read the manual and it still felt like I was swimming uphill through setting custard.
catbarf on 22/8/2008 at 14:34
I-War 2 has a pretty steep learning curve, not because it is excessively complicated but because of how the flight mechanics work. It took me a while to figure out how to execute a turn without stopping my ship, which always resulted in much pain.
io organic industrialism on 22/8/2008 at 14:50
Mars Matrix (arcade & dreamcast) ...
This is a shooter for experts only. Even though I can do reasonably well in most Cave games and bullet hells in general, I can barely get past level 2 in Mars matrix without losing my first credit.
Even understanding the reflect mechanic, there is still a ridiculous amount of bullets on screen, with no easy to dodge patterns. Pretty much if you aren't an expert and don't memorize this game, it's got to be impossible. Don't even get me started on level 4 and beyond :wot:
icemann on 22/8/2008 at 14:51
Quote Posted by addink
I always thought Civilization has an excellent learning curve.
Start out in easy, without knowing anything and you'll do fine. Sure you'll die a couple of times before you really get a taste of the full scope of the game, but there's nothing wrong with that. It's not a game to play just once.
Seconded. Yes theres a big learning curve, but thats the fun of the game really.
XCOM 1 & 2 had a big learning curve to them as well. Though once again thats half the fun.
demagogue on 22/8/2008 at 15:10
(
http://orbit.medphys.ucl.ac.uk/) Orbiter.
It's insane just to get into orbit and dock with a station, doubly insane to transfer from one station to another, off-the-scale insane to go to the moon, and don't even ask about getting to another planet ... oh god and their moons! "The pay-off is astronomical, though." (tm) Seriously, though, I've always felt this sim is in a category of its own.
When you actually do something right it feels so good to see your destination slowly appearing off in the distance and growing as you prepare to rendezvous ... because you know it's not a cheap video game trick. It's real orbital mechanics and you got yourself there.
Stitch on 22/8/2008 at 15:20
Quote Posted by Matthew
Oh god. Yes, this. I DID read the manual and it still felt like I was swimming uphill through setting custard.
Yeah, Republic: the Revolution is the only game I've ever played where I initially had no idea what to do. Do I click on the characters walking around? Do I navigate the menus? Do I WASD the main guy? Do I tap the SPACE key in rhythm to the music? Who knows?
oh yeah except DWARF FORTRESS is worse but it doesn't count because it isn't a game so much as an inside joke among people with copious spare time.