Gambit on 24/8/2008 at 19:07
What if you miss a calculation at Orbital and miss the planet destination ?
Do you stay floating on space forever or can you try to use some fuel to correct mistakes ?
(Hey, X-Wings and Tie-Fighters are always dodging lasers so there has to a pseudo-scientific explanation for movement in space other than pre-calculated use of planets´gravity).
Jashin on 25/8/2008 at 01:35
Heh, as expected, almost all the games listed are singleplayer affairs. TTLG will be TTLG.
Civilization - it plays so damn slow that I can't be bothered with it. It's for people who go for slow games.
demagogue on 25/8/2008 at 02:49
Quote Posted by Gambit
What if you miss a calculation at Orbital and miss the planet destination ?
Do you stay floating on space forever or can you try to use some fuel to correct mistakes ?
You don't do math in Orbital. The ship computer does all the math; you just tell it what you want to do and then read it right (ie, do a burn at the right time for the right length of time).
You can inadvertently do a burn for too long or not long enough, or at the wrong time, though. You can correct it, but yeah you can run out of fuel if it's too much. So there's pressure to do it right the first time.
Quote Posted by Gambit
(Hey, X-Wings and Tie-Fighters are always dodging lasers so there has to a pseudo-scientific explanation for movement in space other than pre-calculated use of planets´gravity).
It's funny. In practically every space-flight game like Tie-Fighter, or in movies, they always fly like airplanes in an atmosphere. It's a lot different feel in real spaceflight. You move with rotation/translation and short burns (bursts of rockets), which work like adding vectors. Not that I blame them; I read about one game that tried to use proper mechanics for dogfighting and people hated it. It works here, though.
Thirith on 25/8/2008 at 05:37
It's not so much an issue of a steep learning curve, but it took me perhaps 3-4 attempts at playing Thief (in my case I got started with the T2 demo) before I 'got' the game. Until then I was probably playing it too fast, too impatiently, so the guards kept noticing me zooming about in the shadows. I kept thinking, "This game... it's not much fun, is it?" But something kept bringing me back - and then the fifth time or so was the charm. Something clicked into place.
DaBeast on 25/8/2008 at 06:48
Soviet Strike was hard as nails from the get go, only getting harder as it went.
(bonus points for passable if not decent fmv sequences)
Driver 2 was fucking excruciatingly hard. Very few games have made me want to ram a joypad through a developers head.
Thirith on 25/8/2008 at 07:02
Was Driver difficult or was it just random/unfair? I don't mind as much if I get the impression that I'm getting better while failing, but there's a difference between a steep learning curve and unfair games. I gave up on getting some of the secret weapons in Final Fantasy X because success and failure had very little to do with my skills and a lot with luck.
DaBeast on 25/8/2008 at 07:08
I remember Driver 1 being fairly tough but quite balanced. Driver 2 on the other hand gave no quarter with timed missions, which made up pretty much every level. If you made a single mistake, if you did anything other than a perfect run you failed the mission.
Thats how I remember it, could be shit tinted glasses though.
Aja on 25/8/2008 at 08:00
Driver was tough as nails, but not really unfair. You had to learn the best routes and drive them carefully to win.
mol on 25/8/2008 at 08:59
Quote Posted by Jashin
Heh, as expected, almost all the games listed are singleplayer affairs. TTLG will be TTLG.
Breaking the pattern: trying out EVE Online for a month's subscription's worth. The amount of info to take in is fairly staggering. It's got tutorials, but I'm still fairly lost.
Fragony on 25/8/2008 at 09:10
Hmmm I found the learning curve of Sacrifice just about perfect, it gets challenging really fast but it's never cheap. It's a pretty hard game overall but that's a good thing. Last battle is a piece of cake, first attack is relentless but after that all the ubercreatures are chained and can be taken out from afar.