Jashin on 27/8/2008 at 21:28
Quote Posted by Silkworm
What multiplayer games do you know with high learning curves? I suppose Enemy Territory: Quake Wars might qualify, but only relative to other FPS.
Multiplayer is completely different, there's what we call the "meta game" - designers dictate the terms offline, players take over online. And when you go online, almost all games play on a higher level.
Learning curve doesn't stop at knowing the basics, it keeps going; and how far it goes depends on the quality of the game design and size of the player pool. Good players bring up the overall level of play by setting examples of adaption to specific situations, playing mind game, and so on. Perhaps it's more accurate to say that they're playing the actual game, in some cases above and beyond what the designers have imagined the game to be. Starcraft, quake 3, counter strike, splinter cell, etc. - all games known to play significantly different online.
Now speedrunning is interesting cus it sort of falls in a gray area.
TTK12G3 on 28/8/2008 at 00:35
I was dismayed at the fact that the creators appeared to slap a bunch of Cyrillic letters together rather than actually try and write something in Russian. Perhaps I should take a look...
The Alchemist on 28/8/2008 at 17:47
Ragnarok Online
BEAR on 30/8/2008 at 03:35
Once again here I am harping about codename eagle. This video doesn't really do it justice. Like tribes, you can't really know how hard and cool these things are to do until you've tried to do them yourself. This isnt really a mad-skillz video anyways, just showcases some of the stuff you can do. Search for madskillz or stunts if you want to see more crazy stuff (like plane swapping)
(
http://www.youtube.com/watch?emb=0&eurl=http%3A%2F%2Fvideo.google.com%2Fvideosearch%3Fq%3Dcodename+eagle&v=SJKzI5YIZ2Q)
My friend and I will load the game up occasionally and play. Its the only game I've ever known where 2 people are enough to have an absolute BLAST. 4-6 seems to be the best number, but the last time we loaded it up the two of us played for 3 hours strait (a rarity for us) and I had a huge grin on my face the entire time.
You get shot down, you start to flame so you have time to get out (as long as you hold a button, making piloting a burning plane very difficult because it also goes into 3rd person view), you can then shoot down the opposing plane from the ground, he jumps out. You both race for other vehicles and he takes the gyrochopter to get the rocket launcher so you take the zeppelin up to 1000 feet and start blasting the rocket building. He sneaks away and pilots a plane above you, parachutes inside and plants dynamite everywhere and jumps out the back, blowing it before pulling his chute. Killing someone could be both easy (if you were good) and really hard if you were evenly matched, making for the most grin-inducing play ever.
Shakey-Lo on 30/8/2008 at 07:09
Quote Posted by Silkworm
What multiplayer games do you know with high learning curves? I suppose Enemy Territory: Quake Wars might qualify, but only relative to other FPS.
Tribes - the community (of which I am a part) is (or was) seen as elitist because of its high learning curve. There is a mod for it, called Team Rabbit 2, whose community (of which I am also a part) is seen as elitist
by the tribes community because it has a high learning curve even for Tribes players.
Koki on 30/8/2008 at 10:12
Quote Posted by The Alchemist
Ragnarok Online
wat
Chimpy Chompy on 30/8/2008 at 22:05
Quote Posted by catbarf
I-War 2 is basically I-War with twice the number of enemies and you're only allowed to use the Nav seat.
I find that really strange - I got some way into I-War2 before getting stuck, but the original kicked the shit out of me in the first proper post-tutorial mission.
Maybe it's down to mastering the gunnery station?
Gorgonseye on 31/8/2008 at 02:46
(
http://www.eve-online.com/) Eve Online
The game has gotten better, but initially you quite litterally needed a flight manual to figure out how to move your own ship, and once the tutorial is done, you are on your own, and you're expected to figure out what you should do on your own, in a game where you can have everything you own destroyed in a matter of seconds by another palyer, it's rough.
Kind of like a sixteen year old being kicked out of their house by their parents who caught them making pot in their backyard, who now need to figure out how to live on their own in a crime infested city.
Well, sort of like that.
DaBeast on 31/8/2008 at 07:39
Quote Posted by Gambit
American Army didn´t click for me.
POWER POINT suckage.
Well, it was made by the Army to recruit idiots. May as well add some sort of realism to the training bleh besides a shooting range.
I consider AA to be more of a Flashpoint fan's Counterstrike. It has the dumbass webtards without the shitty gameplay.
I recall that E&E training, the AI was so borked that even if you were hidden behind a hill they could still see you. I hated it so much.
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With all the talk of Iwar I was temped to bring up Battlefail Millennium (a play on words you see), but I'm not sure that can be called a learning curve, since curve implies a gradient. BM was just a complete brick wall of stupidity and if it wasn't for sheer laziness/ineptitude on behalf of he who shall not be named, it might have been pretty good.
Silkworm on 31/8/2008 at 20:56
Quote Posted by Jashin
Multiplayer is completely different, there's what we call the "meta game" - designers dictate the terms offline, players take over online. And when you go online, almost all games play on a higher level.
But that has nothing to do with what most people call a "learning curve," that's just having tough competition.
So far the only multiplayer games I know with a genuinely difficult learning curve are ET:QW, and maybe Tribes 2. By definition, a multiplayer only game can't give players a chance to learn the game system outside of its core challenges - ie you have to learn as you go with real people. Therefore, most MP games don't have difficult learning curves relative to what we're talking about in this thread.