Platinumoxicity on 25/7/2011 at 18:23
I thought of a new type of zombie, that doesn't rely on being invincible to normal weapons, but instead on overwhelming numbers. When infiltrating a necromancer lair, there could be these massive armies of ghouls or flesh golems or something, that would slowly lounge around. When one sees you, all the others become aware of your presence and location too, and they would start swarming you in numbers far too great for you to handle. They would move very slowly, and not use any fast hit attacks like zombies do, instead they would attempt to surround you until you can't move, and then they would pin you down and it would be game over. In these occasions you would need to, for example shoot a rope arrow into the ceiling and escape to an elevated position. The monsters would also be stupid and would instantly forget that you exist once they can no longer see you.
The fire elementals are the only enemies in Thief that you can basically only take out from a distance. Necromancers themselves could be like that too. They could hear your heartbeat from a distance of a few meters, making blackjacking them difficult, because they would be alerted once you get too close. But they couldn't pinpoint the direction you're at. But as long as you're in the same room, they know you're there and would remain alert. You could only take them out using arrows, mines, gas arrows, gas mines or by using the flashbomb/blackjack combo, or coolest of all... by executing an aerial knockout. :) And of course, if you manage to stay alive in combat with one, you could take him out with a sword.
zachary1975 on 26/7/2011 at 14:05
if that's what they make the zombies' advantage(s) then please make it so that there is absolutely no reason to go into a necromance lair.
Platinumoxicity on 26/7/2011 at 20:52
Quote Posted by zachary1975
if that's what they make the zombies' advantage(s) then please make it so that there is absolutely no reason to go into a necromance lair.
Why is that? I'm just suggesting that not only should different enemies require different methods of neutralizing, but some type of enemies could also require different methods of escaping. Sometimes running down a hallway and hiding in a shadow isn't possible. And as long as you remain undetected, the ghouls or whatever wouldn't be swarming all over you. Why does my idea sound so horrifying to you? Is it the fact that they're non-human, that you absolutely need to kill each and every one of them, and not having the ability to do that would make the game unenjoyable? Or does it sound annoying gameplay-wise, or too hard, or perhaps too frightening? :)
GlasWolf on 27/7/2011 at 00:05
One of my personal gaming bête noirs is telepathic enemies. I mean falsely telepathic, in that as soon as one NPC sees you then the whole level is alerted. Also when you hide about half a mile away in a different building and they come running straight to your hiding place. You've at least stated that they're telepathic, but it still isn't fun to me.
Also, it would be impossible to ascertain the patrol routes of this horde of zombies, so sneaking would be down to luck that one didn't run into you. Unless they all wandered round the same route like a zombie conga line, which would only be cool if they had party hats.
zachary1975 on 27/7/2011 at 01:06
Quote Posted by Platinumoxicity
but instead on overwhelming numbers. When infiltrating a necromancer lair, there could be these massive armies of ghouls or flesh golems or something, that would slowly lounge around. When one sees you, all the others become aware of your presence and location too, and they would start swarming you in numbers far too great for you to handle.
They could hear your heartbeat from a distance of a few meters, making blackjacking them difficult, because they would be alerted once you get too close. But they couldn't pinpoint the direction you're at. But as long as you're in the same room, they know you're there and would remain alert.
large numbers of them. all staying alert when they know your there and being able to hear your heartbeat from a distance does not sound;
Quote Posted by Platinumoxicity
annoying gameplay-wise, or too hard?
jtr7 on 27/7/2011 at 03:49
Just toss a bunch of flashbombs and/or fire arrows and/or holy water items. No problem at all. Especially if there's the usual (yes, usual) nooks and/or ledges and/or beams to crouch in/on and snipe the undead, and it's even better if the zombies explode and spread damage so it takes less items to annihilate them, and if other AIs come and join the slaughterhouse "fun" (considered anathema by the smith-in-exile).
Half-kiddingly.
zachary1975 on 27/7/2011 at 13:30
that could work out.
i just got to remember to stock up on equipment and save as much of it as possible.
intruder on 27/7/2011 at 14:02
Guards could use the same equipment as Garrett against him, at least in places like the Thieves' Guild.
They could throw flashbombs or lay mines and traps at possible exits, if they spotted Garrett.
Platinumoxicity on 27/7/2011 at 17:53
Quote Posted by intruder
Guards could use the same equipment as Garrett against him, at least in places like the Thieves' Guild.
They could throw flashbombs or lay mines and traps at possible exits, if they spotted Garrett.
Special police officers, sort of... medieval SWAT could use crossbows, rope arrows and flashbombs, and they could utilize room-clearing group tactics to search and destroy. They could set up their group near a shadow where they think you are hiding, throw a flare to illuminate the darkness and fill you with arrows from a distance without having to risk any losses.
Iceblade on 13/1/2012 at 03:02
Quote Posted by Goldmoon Dawn
Im still waiting for a guard to spot Garrett and run off to get another guard, and have both guards actually come back to investigate. lol
They had this in Thief 2 whenever the guard couldn't reach you. Just happened in Thieves Highway in fact.