nemyax on 7/10/2014 at 09:28
Quote Posted by PinkDot
I might throw in some pictures and maybe more details on the issue
Please do.
SeriousToni on 7/10/2014 at 17:57
Good luck with this! Still hoping that this will see the daylight soon together with a nice little tutorial ;D
PinkDot on 7/10/2014 at 19:37
Have you played with these? Were you able to check the converted result on some rig in Blender against the motion in Thief?
nemyax on 7/10/2014 at 19:48
I haven't, but Olfred has done some stuff. Incidentally, it doesn't have to be Blender; the scripts in question are standalone.
LarryG on 8/10/2014 at 01:13
So the problem could be in the import. What does it do if you export it right back? Does it look like it does in 3dsMax (i.e. broken arms) or does it look normal? If it looks broken, then the importer is a real suspect. If it looks normal, then the importer is likely OK, and the emulator is at fault. Make sense?
PinkDot on 8/10/2014 at 07:01
Quote Posted by LarryG
So the problem could be in the import. What does it do if you export it right back? Does it look like it does in 3dsMax (i.e. broken arms) or does it look normal? If it looks broken, then the importer is a real suspect. If it looks normal, then the importer is likely OK, and the emulator is at fault. Make sense?
That's exactly what I want to investigate now - exporting is what I'm writing at this moment. Once I have that done, I'll be able to check some test animations i.e. 90 degrees bents of joints, to see what it looks like in the engine. That should give me more insight.
Nameless Voice on 13/10/2014 at 00:58
Three people (that I know of) who have looked into the motion file format are: Weyoun, Shadowspawn, Telliamed.
No idea if any of them are still around any more, but you could try asking them.
Yandros on 15/10/2014 at 11:58
Shadowspawn is still around although has very little free time. But if you just want some information about the file format and other motion stuff, he may be able to help.